Tutorials/Soft raytraced shadows
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[edit] Soft Raytraced Shadows
In order to have soft raytraced shadows, you can either use the shadow or transmission calls with blur parameter set to something other than 0 (default).
For example, if you change (in shadowdistant.sl)
vis = (1 - shadow(shadowname,Ps));
with
vis = (1 - shadow(shadowname,Ps,"blur",0.1));
you should get the following picture:
A blur value 1 means that the light source is hemispherical. The blur value 0 means the light source is pure directional.
Notice the noisy shadow penumbra because the default number of samples for shadow call is 1.
If we use the following line:
vis = (1 - shadow(shadowname,Ps,"blur",0.1,"samples",50));
we get the following picture which looks much better: