OpenMesh
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Adaptive Composite Subdivision framework. More...
#include <OpenMesh/Tools/Subdivider/Adaptive/Composite/CompositeTraits.hh>
Classes | |
struct | EdgeT |
struct | FaceT |
struct | State |
Storage type for intermediate states and the final flag of a mesh entity. More... | |
struct | VertexT |
Public Types | |
enum | { FaceAttributes = OpenMesh::Attributes::Normal } |
enum | { VertexAttributes = OpenMesh::Attributes::Normal } |
enum | { HalfedgeAttributes = OpenMesh::Attributes::PrevHalfedge } |
typedef int | state_t |
External representation for intermediate state. | |
typedef bool | final_t |
External representation for final flag. | |
Public Types inherited from OpenMesh::DefaultTraits | |
enum | { VertexAttributes = 0 } |
enum | { HalfedgeAttributes = Attributes::PrevHalfedge } |
enum | { EdgeAttributes = 0 } |
enum | { FaceAttributes = 0 } |
typedef Vec3f | Point |
The default coordinate type is OpenMesh::Vec3f. | |
typedef Vec3f | Normal |
The default normal type is OpenMesh::Vec3f. | |
typedef float | TexCoord1D |
The default 1D texture coordinate type is float. | |
typedef Vec2f | TexCoord2D |
The default 2D texture coordinate type is OpenMesh::Vec2f. | |
typedef Vec3f | TexCoord3D |
The default 3D texture coordinate type is OpenMesh::Vec3f. | |
typedef int | TextureIndex |
The default texture index type. | |
typedef Vec3uc | Color |
The default color type is OpenMesh::Vec3uc. | |
Adaptive Composite Subdivision framework.
Mesh traits for adaptive composite subdivision