wxUniversal README ================== Welcome to wxUniversal! Acknowledgements: wxUniversal wouldn't have been written without the generous support of SciTech Software. Many thanks to Kendall Bennett and Tom Ryan! 0. Introduction --------------- wxUniversal is a port of wxWidgets which implements the various GUI controls by drawing them itself (using low level wxWidgets classes). The advantage of wxUniversal is that you have precise control over the controls' appearance (it is not always possible to change all aspects of the native controls) and the theme support: the same program may be changed to look completely differently without changing a single line of its code but just changing the theme. Another advantage is that it makes writing ports of wxWidgets for other platforms (such as OS/2, BeOS or QNX) much simpler, so it is of special interest to people interested in porting wxWidgets to another platform. However, wxUniversal doesn't have a 100% native look and feel unlike the other wxWidgets ports - this is the price to pay for the extra flexibility. 1. Requirements and supported platforms --------------------------------------- wxUniversal is used together with another wxWidgets port which provides the "low level classes" mentioned above. Currently it can be built with wxMSW, wxGTK or wxX11. In any case, you should download the sources for the appropriate toolkit in addition to wxUniversal - in fact, you should download them first and then unpack wxUniversal in the same directory. The requirements for wxUniversal are the same as for the underlying low level toolkit. 2. Installing under Win32 ------------------------- a) Using Visual C++ 6.0/7.x Follow wxMSW instructions but make sure to choose one of the "Universal" configurations before building. b) Cygwin Please refer to the Unix section below Note that gcc's precompiled headers do not work on current versions of Cygwin. If your version of Cygwin is affected you will need to use the --disable-precomp-headers configure option. ** the instructions may be out of date as for wxWidgets 2.5.2+ ** Unfortunately we don't have makefiles for any other compilers yet. Please contact us if you would like to help us with creating one for the compiler you use. Note that by default, wxUniv under MSW uses PostScript printing, not Windows printing. To change to Windows printing, set wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW to 0 in include/wx/univ/setup.h before compiling. 3. Installing under Unix ------------------------ Please refer to the installation instructions for wxGTK or wxX11. The only change for wxUniversal is that you must add "--enable-universal" switch to the configure command line and for wxX11 even this is unnecessary, i.e. it is enabled by default. 4. Running wxUniv programs -------------------------- wxUniv programs all honour the standard option "--theme" which allows to specify the theme to be used by name. Currently there are the following themes: a) win32 -- Windows 95 look and feel b) metal -- based on win32 but with gradient backgrounds c) gtk -- GTK+ 1.x standard look and feel Thus, to launch a program using gtk theme you may do "./program --theme=gtk". It is also possible to change the default theme for all wxUniv applications at once by setting the environment variable WXTHEME to the theme name. 5. Documentation and support ---------------------------- Please note that wxUniversal is not as mature as the other wxWidgets ports and is currently officially in alpha stage. In particular, it is not really intended for the end users but rather for developers at the current stage and this is why we don't provide any binaries for it. There is no separate documentation for wxUniversal, please refer to wxWidgets documentation instead. Support for wxUniversal is available from the same places as for wxWidgets itself, namely: * Website: https://www.wxwidgets.org/ * Mailing Lists: https://www.wxwidgets.org/support/mailing-lists/ Hope you find wxUniversal useful! Vadim Zeitlin This file is accurate for the version 2.3.4 of wxUniversal. It was last modified on Apr 15, 2002.