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rotate_vector.hpp
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1
14 #pragma once
15
16 // Dependency:
17 #include "../gtx/transform.hpp"
18 #include "../gtc/epsilon.hpp"
19 #include "../ext/vector_relational.hpp"
20 #include "../glm.hpp"
21
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23 # ifndef GLM_ENABLE_EXPERIMENTAL
24 # pragma message("GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
25 # else
26 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
27 # endif
28 #endif
29
30 namespace glm
31 {
34
42 template<typename T, qualifier Q>
43 GLM_FUNC_DECL vec<3, T, Q> slerp(
44 vec<3, T, Q> const& x,
45 vec<3, T, Q> const& y,
46 T const& a);
47
50 template<typename T, qualifier Q>
51 GLM_FUNC_DECL vec<2, T, Q> rotate(
52 vec<2, T, Q> const& v,
53 T const& angle);
54
57 template<typename T, qualifier Q>
58 GLM_FUNC_DECL vec<3, T, Q> rotate(
59 vec<3, T, Q> const& v,
60 T const& angle,
61 vec<3, T, Q> const& normal);
62
65 template<typename T, qualifier Q>
66 GLM_FUNC_DECL vec<4, T, Q> rotate(
67 vec<4, T, Q> const& v,
68 T const& angle,
69 vec<3, T, Q> const& normal);
70
73 template<typename T, qualifier Q>
74 GLM_FUNC_DECL vec<3, T, Q> rotateX(
75 vec<3, T, Q> const& v,
76 T const& angle);
77
80 template<typename T, qualifier Q>
81 GLM_FUNC_DECL vec<3, T, Q> rotateY(
82 vec<3, T, Q> const& v,
83 T const& angle);
84
87 template<typename T, qualifier Q>
88 GLM_FUNC_DECL vec<3, T, Q> rotateZ(
89 vec<3, T, Q> const& v,
90 T const& angle);
91
94 template<typename T, qualifier Q>
95 GLM_FUNC_DECL vec<4, T, Q> rotateX(
96 vec<4, T, Q> const& v,
97 T const& angle);
98
101 template<typename T, qualifier Q>
102 GLM_FUNC_DECL vec<4, T, Q> rotateY(
103 vec<4, T, Q> const& v,
104 T const& angle);
105
108 template<typename T, qualifier Q>
109 GLM_FUNC_DECL vec<4, T, Q> rotateZ(
110 vec<4, T, Q> const& v,
111 T const& angle);
112
115 template<typename T, qualifier Q>
116 GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
117 vec<3, T, Q> const& Normal,
118 vec<3, T, Q> const& Up);
119
121 }//namespace glm
122
123 #include "rotate_vector.inl"
glm::angle
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
glm::rotateZ
GLM_FUNC_DECL vec< 4, T, Q > rotateZ(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the Z axis.
glm::rotateY
GLM_FUNC_DECL vec< 4, T, Q > rotateY(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the Y axis.
glm::rotateX
GLM_FUNC_DECL vec< 4, T, Q > rotateX(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
glm::slerp
GLM_FUNC_DECL vec< 3, T, Q > slerp(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
Returns Spherical interpolation between two vectors.
glm::orientation
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
glm::rotate
GLM_FUNC_DECL vec< 4, T, Q > rotate(vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
Rotate a four dimensional vector around an axis.
glm
Definition: common.hpp:20