data/fillets-ng-1.0.1/aclocal.m4:68: occurence ==> occurrence
data/fillets-ng-1.0.1/config.guess:147: tupples ==> tuples
data/fillets-ng-1.0.1/config.guess:310: Ake ==> Ache
data/fillets-ng-1.0.1/configure:5117: occured ==> occurred
data/fillets-ng-1.0.1/ltmain.sh:4: gord ==> gourd
data/fillets-ng-1.0.1/ltmain.sh:155: retuned ==> returned
data/fillets-ng-1.0.1/ltmain.sh:322: incase ==> in case
data/fillets-ng-1.0.1/ltmain.sh:701: clea ==> clean
data/fillets-ng-1.0.1/ltmain.sh:707: execut ==> execute
data/fillets-ng-1.0.1/ltmain.sh:713: instal ==> install
data/fillets-ng-1.0.1/ltmain.sh:3061: tha ==> than, that, the
data/fillets-ng-1.0.1/ltmain.sh:3536: inluding ==> including
data/fillets-ng-1.0.1/ltmain.sh:3607: MSDOS ==> MS-DOS
data/fillets-ng-1.0.1/ChangeLog:712: realeased ==> released
data/fillets-ng-1.0.1/ChangeLog:717: usefull ==> useful
data/fillets-ng-1.0.1/ChangeLog:1304: formated ==> formatted
data/fillets-ng-1.0.1/ChangeLog:1469: formating ==> formatting
data/fillets-ng-1.0.1/ChangeLog:1770: Implemeted ==> Implemented
data/fillets-ng-1.0.1/ChangeLog:1841: Readded ==> Read
data/fillets-ng-1.0.1/ChangeLog:1936: peristent ==> persistent
data/fillets-ng-1.0.1/ChangeLog:2043: stoped ==> stopped
data/fillets-ng-1.0.1/ChangeLog:2639: controled ==> controlled
data/fillets-ng-1.0.1/ChangeLog:3094: Optinal ==> Optional
data/fillets-ng-1.0.1/ChangeLog:3117: aplha ==> alpha
data/fillets-ng-1.0.1/ChangeLog:3174: registery ==> registry
data/fillets-ng-1.0.1/depcomp:48: outputing ==> outputting
data/fillets-ng-1.0.1/depcomp:291: mecanism ==> mechanism
data/fillets-ng-1.0.1/config.sub:711: msdos ==> ms-dos
data/fillets-ng-1.0.1/sdl.m4:161: occured ==> occurred
data/fillets-ng-1.0.1/src/level/Rules.cpp:215: hight ==> height, high
data/fillets-ng-1.0.1/src/level/Rules.cpp:329: satify ==> satisfy
data/fillets-ng-1.0.1/src/level/game-script.cpp:42: periode ==> period
data/fillets-ng-1.0.1/src/level/game-script.cpp:49: periode ==> period
data/fillets-ng-1.0.1/src/level/game-script.cpp:52: periode ==> period
data/fillets-ng-1.0.1/src/level/game-script.cpp:191: objets ==> objects
data/fillets-ng-1.0.1/src/level/Room.cpp:92: periode ==> period
data/fillets-ng-1.0.1/src/level/Room.cpp:95: periode ==> period
data/fillets-ng-1.0.1/src/level/Room.cpp:461: somethig ==> something
data/fillets-ng-1.0.1/src/level/ShapeBuilder.h:12: Useable ==> Usable
data/fillets-ng-1.0.1/src/level/Anim.cpp:97: addRes ==> address
data/fillets-ng-1.0.1/src/level/Anim.cpp:140: efect ==> effect
data/fillets-ng-1.0.1/src/level/Anim.cpp:141: Efect ==> Effect
data/fillets-ng-1.0.1/src/level/Room.h:54: periode ==> period
data/fillets-ng-1.0.1/src/level/View.cpp:23: arount ==> around
data/fillets-ng-1.0.1/src/level/ModelFactory.cpp:50: unkown ==> unknown
data/fillets-ng-1.0.1/src/level/level-script.cpp:79: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:80: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:82: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:93: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:94: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:96: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:107: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:108: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:110: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:121: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:122: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:124: sucess ==> success
data/fillets-ng-1.0.1/src/level/level-script.cpp:151: attemps ==> attempts
data/fillets-ng-1.0.1/src/level/StatusDisplay.cpp:28: Dislay ==> Display
data/fillets-ng-1.0.1/src/level/Landslip.cpp:33: Indentify ==> Identify
data/fillets-ng-1.0.1/src/gengine/ResourcePack.h:32: desctructor ==> destructor
data/fillets-ng-1.0.1/src/gengine/ResourcePack.h:44: desctructor ==> destructor
data/fillets-ng-1.0.1/src/gengine/ResourcePack.h:75: addRes ==> address
data/fillets-ng-1.0.1/src/gengine/Dialog.cpp:42: numer ==> number
data/fillets-ng-1.0.1/src/gengine/AgentPack.cpp:107: bellow ==> below
data/fillets-ng-1.0.1/src/gengine/ResSoundPack.cpp:50: addRes ==> address
data/fillets-ng-1.0.1/src/gengine/PlannedDialog.cpp:33: numer ==> number
data/fillets-ng-1.0.1/src/gengine/SysVideo.h:7: dependend ==> dependent, depended
data/fillets-ng-1.0.1/src/gengine/KeyStroke.cpp:50: comparation ==> comparison
data/fillets-ng-1.0.1/src/gengine/Random.cpp:51: alway ==> always
data/fillets-ng-1.0.1/src/gengine/ResImagePack.cpp:80: addRes ==> address
data/fillets-ng-1.0.1/src/gengine/MultiDrawer.h:9: pasive ==> passive
data/fillets-ng-1.0.1/src/gengine/VideoAgent.cpp:30: usuable ==> usable
data/fillets-ng-1.0.1/src/gengine/VideoAgent.cpp:50: drawed ==> drew, drawn, had drawn
data/fillets-ng-1.0.1/src/gengine/MultiDrawer.cpp:47: registred ==> registered
data/fillets-ng-1.0.1/src/gengine/SDLSoundAgent.cpp:69: numer ==> number
data/fillets-ng-1.0.1/src/gengine/ScriptState.cpp:124: parametr ==> parameter
data/fillets-ng-1.0.1/src/gengine/DialogStack.cpp:47: addRes ==> address
data/fillets-ng-1.0.1/src/gengine/KeyStroke.h:30: comparation ==> comparison
data/fillets-ng-1.0.1/src/gengine/TimerAgent.cpp:39: miliseconds ==> milliseconds
data/fillets-ng-1.0.1/src/gengine/ResDialogPack.cpp:25: excatly ==> exactly
data/fillets-ng-1.0.1/src/gengine/OptionAgent.cpp:48: sytem ==> system
data/fillets-ng-1.0.1/src/gengine/OptionAgent.cpp:90: sytem ==> system
data/fillets-ng-1.0.1/src/gengine/StringTool.cpp:19: sucess ==> success
data/fillets-ng-1.0.1/src/plan/SubTitleAgent.cpp:61: addRes ==> address
data/fillets-ng-1.0.1/src/plan/SubTitleAgent.cpp:110: trimed ==> trimmed
data/fillets-ng-1.0.1/src/plan/SubTitleAgent.cpp:147: finalY ==> finally, finale
data/fillets-ng-1.0.1/src/plan/SubTitleAgent.cpp:150: finalY ==> finally, finale
data/fillets-ng-1.0.1/src/plan/SubTitleAgent.cpp:169: finalY ==> finally, finale
data/fillets-ng-1.0.1/src/plan/SubTitleAgent.cpp:189: lastest ==> latest
data/fillets-ng-1.0.1/src/plan/SubTitleAgent.cpp:190: lastest ==> latest
data/fillets-ng-1.0.1/src/plan/Title.h:29: finalY ==> finally, finale
data/fillets-ng-1.0.1/src/plan/FishDialog.cpp:15: dialoge ==> dialog, dialogue
data/fillets-ng-1.0.1/src/plan/Title.cpp:23: finalY ==> finally, finale
data/fillets-ng-1.0.1/src/plan/Title.cpp:30: finalY ==> finally, finale
data/fillets-ng-1.0.1/src/plan/Title.cpp:43: finalY ==> finally, finale
data/fillets-ng-1.0.1/src/plan/StateManager.cpp:48: invalide ==> invalid
data/fillets-ng-1.0.1/src/plan/StateManager.cpp:174: bellow ==> below
data/fillets-ng-1.0.1/src/plan/ScriptCmd.cpp:37: occures ==> occurs
data/fillets-ng-1.0.1/src/widget/Labels.cpp:58: addRes ==> address
data/fillets-ng-1.0.1/src/option/MenuHelp.cpp:40: centerd ==> centered
data/fillets-ng-1.0.1/src/option/SelectLang.h:10: prefered ==> preferred
data/fillets-ng-1.0.1/src/menu/WorldMap.cpp:88: postions ==> positions
data/fillets-ng-1.0.1/src/menu/LevelNode.cpp:231: drawed ==> drew, drawn, had drawn
data/fillets-ng-1.0.1/src/menu/worldmap-script.h:9: Fuctions ==> Functions
data/fillets-ng-1.0.1/src/menu/WorldBranch.cpp:72: addRes ==> address
data/fillets-ng-1.0.1/src/effect/PixelTool.cpp:18: aplha ==> alpha
data/fillets-ng-1.0.1/src/effect/WavyPicture.h:17: periode ==> period
data/fillets-ng-1.0.1/src/effect/WavyPicture.h:17: periode ==> period
data/fillets-ng-1.0.1/src/effect/Outline.cpp:87: neighboors ==> neighbors, neighbours
data/fillets-ng-1.0.1/src/state/SDL_Movie.h:143: hte ==> the
data/fillets-ng-1.0.1/debian/changelog:122: beeing ==> being, been
data/fillets-ng-1.0.1/debian/changelog:171: Categorie ==> Category, categories
data/fillets-ng-1.0.1/debian/changelog:172: categorie ==> category, categories
data/fillets-ng-1.0.1/debian/changelog:201: fo ==> of, for
data/fillets-ng-1.0.1/debian/changelog:204: dektops ==> desktops
data/fillets-ng-1.0.1/debian/fillets-ng.desktop:7: inteligent ==> intelligent
data/fillets-ng-1.0.1/debian/fillets-ng.desktop:7: stil ==> still
data/fillets-ng-1.0.1/.pc/gcc-4.3-fix/src/gengine/OptionAgent.cpp:47: sytem ==> system
data/fillets-ng-1.0.1/.pc/gcc-4.3-fix/src/gengine/OptionAgent.cpp:89: sytem ==> system
data/fillets-ng-1.0.1/.pc/gcc-4.3-fix/src/gengine/StringTool.cpp:18: sucess ==> success
data/fillets-ng-1.0.1/.pc/gcc-4.3-fix/src/level/Landslip.cpp:31: Indentify ==> Identify