data/castle-game-engine-6.4+dfsg1/README.md:60: plaforms ==> platforms data/castle-game-engine-6.4+dfsg1/doc/miscellaneous_notes/coding_conventions.txt:6: comming ==> coming data/castle-game-engine-6.4+dfsg1/doc/miscellaneous_notes/coding_conventions.txt:30: edn ==> end data/castle-game-engine-6.4+dfsg1/doc/miscellaneous_notes/coding_conventions.txt:321: catched ==> caught data/castle-game-engine-6.4+dfsg1/doc/miscellaneous_notes/coding_conventions.txt:381: algoriths ==> algorithms data/castle-game-engine-6.4+dfsg1/doc/miscellaneous_notes/uri_filename.txt:31: benetifs ==> benefits data/castle-game-engine-6.4+dfsg1/doc/miscellaneous_notes/uri_filename.txt:78: Athough ==> Although data/castle-game-engine-6.4+dfsg1/doc/miscellaneous_notes/uri_filename.txt:93: ambigous ==> ambiguous data/castle-game-engine-6.4+dfsg1/doc/pasdoc/auto_link_exclude.txt:368: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/doc/pasdoc/mk_docs.sh:32: meaningfull ==> meaningful data/castle-game-engine-6.4+dfsg1/doc/pasdoc/mk_docs.sh:59: possibe ==> possible data/castle-game-engine-6.4+dfsg1/doc/pasdoc/html-parts/cge-pasdoc.css:193: mispelling ==> misspelling data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:23: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:26: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:40: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:59: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:67: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:80: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:86: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:93: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:110: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:115: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/build_3d_tunnel.lpr:119: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/call_pascal_code_from_3d_model_script.lpr:76: procesing ==> processing data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/render_3d_to_texture_and_use_as_quad.lpr:147: assing ==> assign data/castle-game-engine-6.4+dfsg1/examples/3d_rendering_processing/view_3d_model_advanced.lpr:105: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/3d_sound_game/data/textures/devel/mk_base_shadowed.sh:42: slowy ==> slowly data/castle-game-engine-6.4+dfsg1/examples/audio/audio_player_scrubber/formmain.pas:133: suceeded ==> succeeded data/castle-game-engine-6.4+dfsg1/examples/castlescript/image_make_by_script.lpr:8: usualy ==> usually data/castle-game-engine-6.4+dfsg1/examples/castlescript/mkimage_sobel_edge.castlescript:13: convertion ==> conversion data/castle-game-engine-6.4+dfsg1/examples/fixed_camera_game/TODO.txt:12: othe ==> other data/castle-game-engine-6.4+dfsg1/examples/fixed_camera_game/data/AUTHORS.txt:44: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/examples/fixed_camera_game/data/sounds/music/README.txt:13: Plateu ==> Plateau data/castle-game-engine-6.4+dfsg1/examples/fps_game/game.pas:376: occurence ==> occurrence data/castle-game-engine-6.4+dfsg1/examples/images_videos/image_compare.lpr:22: succcess ==> success data/castle-game-engine-6.4+dfsg1/examples/images_videos/image_compare.lpr:22: desciption ==> description data/castle-game-engine-6.4+dfsg1/examples/images_videos/image_convert.lpr:79: Similiar ==> Similar data/castle-game-engine-6.4+dfsg1/examples/joystick/joystick_demo.lpr:16: avalaible ==> available data/castle-game-engine-6.4+dfsg1/examples/joystick/joystick_demo.lpr:70: singelton ==> singleton data/castle-game-engine-6.4+dfsg1/examples/lazarus/two_controls/mainf.pas:57: continously ==> continuously data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/en.lproj/Main.storyboard:142: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/castle_with_lights_and_camera.wrl:50: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: GIR ==> GIT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: ADN ==> AND data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: INPU ==> INPUT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/library/ios_tester/ios_tester/sampledata/skies/foggy_sky_bottom.ppm:4: MOT ==> NOT data/castle-game-engine-6.4+dfsg1/examples/mobile/simple_3d_demo/game.pas:140: quickier ==> quicker data/castle-game-engine-6.4+dfsg1/examples/mobile/simple_3d_demo/data/castle_with_lights_and_camera.wrl:50: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/examples/plugin/windows_test_firefox.sh:6: outout ==> output data/castle-game-engine-6.4+dfsg1/examples/plugin/cge_3d_viewer/game.pas:48: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/examples/plugin/cge_3d_viewer/game.pas:64: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/examples/plugin/cge_3d_viewer/game.pas:66: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/examples/plugin/cge_3d_viewer/game.pas:67: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/examples/portable_game_skeleton/game.pas:13: adviced ==> advised data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/README.txt:113: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/README.txt:113: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/README.txt:113: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/README.txt:114: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/README.txt:114: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/README.txt:118: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/dynamic_ambient_occlusion.lpr:224: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/dynamic_ambient_occlusion.lpr:226: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/dynamic_ambient_occlusion.lpr:226: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/dynamic_ambient_occlusion.lpr:270: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/dynamic_ambient_occlusion/dynamic_ambient_occlusion.lpr:570: rectange ==> rectangle data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/radiance_transfer/README.txt:40: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/radiance_transfer/README.txt:58: straighforward ==> straightforward data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/radiance_transfer/README.txt:58: extenstion ==> extension data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/radiance_transfer/README.txt:68: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/research_special_rendering_methods/radiance_transfer/radiancetransfermain.pas:107: wil ==> will, well data/castle-game-engine-6.4+dfsg1/examples/terrain/OLD_TERRAIN_GENERATION_NOTES_FOR_SEMINAR.txt:27: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/examples/terrain/OLD_TERRAIN_GENERATION_NOTES_FOR_SEMINAR.txt:207: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/examples/terrain/OLD_TERRAIN_GENERATION_NOTES_FOR_SEMINAR.txt:214: tha ==> than, that, the data/castle-game-engine-6.4+dfsg1/examples/terrain/terraininitialize.pas:592: mose ==> more, mouse data/castle-game-engine-6.4+dfsg1/examples/terrain/terrainscene.pas:55: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/terrain/data/shaders/terrain.fs:28: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/examples/tiled/data/sewer_automap/rules.txt:29: whereever ==> wherever data/castle-game-engine-6.4+dfsg1/examples/tools/stringoper.lpr:51: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/examples/tools/stringoper.lpr:78: mial ==> mail data/castle-game-engine-6.4+dfsg1/examples/tools/stringoper.lpr:103: paramater ==> parameter data/castle-game-engine-6.4+dfsg1/examples/tools/stringoper.lpr:130: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/examples/tools/stringoper.lpr:131: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:18: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:23: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:46: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:108: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:109: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:110: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:162: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:163: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:164: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:165: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:166: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:180: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:181: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:182: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:183: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:184: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:198: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:199: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:199: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:199: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:215: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:216: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:217: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:218: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:220: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:221: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:222: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:223: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:224: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:225: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:243: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:245: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:248: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:250: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:252: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:256: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:261: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:261: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:261: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/examples/visualize_triangulation/visualize_triangulation.lpr:266: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/packages/README.txt:29: stricly ==> strictly data/castle-game-engine-6.4+dfsg1/src/3d/castle3d.pas:82: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/3d/castle3d.pas:462: acount ==> account data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:296: foward ==> forward data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:512: meaningfull ==> meaningful data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:694: Continous ==> Continuous data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:813: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:881: initally ==> initially data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:916: occured ==> occurred data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:956: degress ==> degrees, digress data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:1001: degress ==> degrees, digress data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:1351: greated ==> greater, grated, graded data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:1398: meaningfull ==> meaningful data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:1455: stil ==> still data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:1495: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:1750: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:2174: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:3045: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:3054: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:3549: multipled ==> multiplied data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:3755: degress ==> degrees, digress data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:3756: degress ==> degrees, digress data/castle-game-engine-6.4+dfsg1/src/3d/castlecameras.pas:3976: continous ==> continuous data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:41: straighforward ==> straightforward data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:112: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:114: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:117: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:119: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:128: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:128: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:130: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:151: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:173: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:189: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:192: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:205: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:256: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:260: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:264: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:268: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:277: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlecubemaps.pas:279: PixelX ==> pixels, pixel data/castle-game-engine-6.4+dfsg1/src/3d/castlegeometryarrays.pas:71: fo ==> of, for data/castle-game-engine-6.4+dfsg1/src/3d/castlegeometryarrays.pas:174: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castlegeometryarrays.pas:203: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castlegeometryarrays.pas:208: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castleinternaloctree.pas:89: usuallly ==> usually data/castle-game-engine-6.4+dfsg1/src/3d/castleinternaloctree.pas:238: stuations ==> situations, stations data/castle-game-engine-6.4+dfsg1/src/3d/castleinternaloctree.pas:711: prooves ==> proves data/castle-game-engine-6.4+dfsg1/src/3d/castleinternaloctree.pas:730: bacause ==> because data/castle-game-engine-6.4+dfsg1/src/3d/castleinternaloctree.pas:758: prooved ==> proved data/castle-game-engine-6.4+dfsg1/src/3d/castlenurbs.pas:232: occure ==> occur, occurred data/castle-game-engine-6.4+dfsg1/src/3d/castlerays.pas:206: acount ==> account data/castle-game-engine-6.4+dfsg1/src/3d/castlerays.pas:251: acount ==> account data/castle-game-engine-6.4+dfsg1/src/3d/castlesectors.pas:42: ths ==> the, this data/castle-game-engine-6.4+dfsg1/src/3d/castlespacefillingcurves.pas:218: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:101: occured ==> occurred data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:106: occured ==> occurred data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:974: initailized ==> initialized data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1095: Continously ==> Continuously data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1095: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1112: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1132: pratice ==> practice data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1178: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1263: alllows ==> allows data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1318: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1337: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1349: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1386: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1396: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1404: positon ==> position, positron data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1900: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/3d/castletransform.pas:1908: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/3d/castletransform_physics.inc:48: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/3d/castletransform_physics.inc:270: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/3d/castletransform_physics.inc:280: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/3d/castletransform_physics.inc:464: unintialized ==> uninitialized data/castle-game-engine-6.4+dfsg1/src/3d/castletriangles.pas:84: calcualted ==> calculated data/castle-game-engine-6.4+dfsg1/src/3d/castletriangles.pas:324: quickier ==> quicker data/castle-game-engine-6.4+dfsg1/src/3d/castletriangles.pas:366: actally ==> actually data/castle-game-engine-6.4+dfsg1/src/3d/castletriangles.pas:750: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/3d/castletriangles.pas:1453: catched ==> caught data/castle-game-engine-6.4+dfsg1/src/3d/castletriangles_istrianglespherecollision.inc:28: catched ==> caught data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:191: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:224: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:238: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:261: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:276: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:401: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:457: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:472: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:482: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:680: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:696: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/castletriangulate.pas:713: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/3d/opengl/castleglshadowvolumes.pas:119: settting ==> setting data/castle-game-engine-6.4+dfsg1/src/3d/opengl/castleglshadowvolumes.pas:244: calcualte ==> calculate data/castle-game-engine-6.4+dfsg1/src/3d/opengl/castleglshadowvolumes.pas:430: succeding ==> succeeding data/castle-game-engine-6.4+dfsg1/src/3d/opengl/castleglshadowvolumes.pas:494: invald ==> invalid data/castle-game-engine-6.4+dfsg1/src/audio/castleinternalefx.pas:41: avaiable ==> available data/castle-game-engine-6.4+dfsg1/src/audio/castleinternalogg.pas:9: casues ==> causes data/castle-game-engine-6.4+dfsg1/src/audio/castleinternalogg.pas:82: seperate ==> separate data/castle-game-engine-6.4+dfsg1/src/audio/castleinternalogg.pas:102: seperate ==> separate data/castle-game-engine-6.4+dfsg1/src/audio/castleinternalopenal.pas:233: possibily ==> possibly data/castle-game-engine-6.4+dfsg1/src/audio/castleinternalopenal_altypes.inc:331: paramater ==> parameter data/castle-game-engine-6.4+dfsg1/src/audio/castleinternalsoundfile.pas:19: initilized ==> initialized data/castle-game-engine-6.4+dfsg1/src/audio/castleinternalvorbisdecoder.pas:145: Noone ==> No one data/castle-game-engine-6.4+dfsg1/src/audio/castleinternalvorbisfile.pas:59: compatability ==> compatibility data/castle-game-engine-6.4+dfsg1/src/audio/castlesoundengine.pas:222: rhytmic ==> rhythmic data/castle-game-engine-6.4+dfsg1/src/audio/castlesoundengine.pas:319: shoud ==> should data/castle-game-engine-6.4+dfsg1/src/audio/castlesoundengine.pas:502: successfull ==> successful data/castle-game-engine-6.4+dfsg1/src/audio/castlesoundengine.pas:741: classs ==> class data/castle-game-engine-6.4+dfsg1/src/audio/castlesoundengine.pas:1184: queing ==> queueing data/castle-game-engine-6.4+dfsg1/src/audio/castlesoundengine.pas:1796: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/audio/castlesoundengine.pas:1797: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleapplicationproperties.pas:153: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/base/castleclassutils.pas:66: splitted ==> split data/castle-game-engine-6.4+dfsg1/src/base/castleclassutils.pas:166: accomodate ==> accommodate data/castle-game-engine-6.4+dfsg1/src/base/castleclassutils.pas:354: resetted ==> reset data/castle-game-engine-6.4+dfsg1/src/base/castledynlib.pas:55: usefull ==> useful data/castle-game-engine-6.4+dfsg1/src/base/castleinternalgzio.pas:36: withou ==> without data/castle-game-engine-6.4+dfsg1/src/base/castleinternalgzio.pas:258: sucessfully ==> successfully data/castle-game-engine-6.4+dfsg1/src/base/castleinternalgzio.pas:343: sucessfully ==> successfully data/castle-game-engine-6.4+dfsg1/src/base/castleinternalgzio.pas:483: lenght ==> length data/castle-game-engine-6.4+dfsg1/src/base/castleinternalgzio.pas:1057: occured ==> occurred data/castle-game-engine-6.4+dfsg1/src/base/castleinternalgzio.pas:1059: occured ==> occurred data/castle-game-engine-6.4+dfsg1/src/base/castleinternalzlib.pas:188: fro ==> for, from data/castle-game-engine-6.4+dfsg1/src/base/castlelog.pas:250: succeded ==> succeeded data/castle-game-engine-6.4+dfsg1/src/base/castlemessaging.pas:48: messsages ==> messages data/castle-game-engine-6.4+dfsg1/src/base/castlemessaging.pas:107: miliseconds ==> milliseconds data/castle-game-engine-6.4+dfsg1/src/base/castlemessaging.pas:189: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/base/castleprogress.pas:144: meaningfull ==> meaningful data/castle-game-engine-6.4+dfsg1/src/base/castleprogress.pas:238: usefull ==> useful data/castle-game-engine-6.4+dfsg1/src/base/castleprogress.pas:248: lenghty ==> lengthy data/castle-game-engine-6.4+dfsg1/src/base/castleprogress.pas:415: Noone ==> No one data/castle-game-engine-6.4+dfsg1/src/base/castleprojection.pas:79: degress ==> degrees, digress data/castle-game-engine-6.4+dfsg1/src/base/castleprojection.pas:110: withour ==> without, with our data/castle-game-engine-6.4+dfsg1/src/base/castlerandom.pas:37: paramteres ==> parameters data/castle-game-engine-6.4+dfsg1/src/base/castlerandom.pas:41: paramteres ==> parameters data/castle-game-engine-6.4+dfsg1/src/base/castlerandom.pas:174: accidently ==> accidentally data/castle-game-engine-6.4+dfsg1/src/base/castlerandom.pas:232: milisecond ==> millisecond data/castle-game-engine-6.4+dfsg1/src/base/castlerandom.pas:269: initalization ==> initialization data/castle-game-engine-6.4+dfsg1/src/base/castlerectangles.pas:1072: cirle ==> circle data/castle-game-engine-6.4+dfsg1/src/base/castlerectangles.pas:1197: unline ==> unlike data/castle-game-engine-6.4+dfsg1/src/base/castletimeutils.pas:62: milisecond ==> millisecond data/castle-game-engine-6.4+dfsg1/src/base/castletimeutils.pas:71: miliseconds ==> milliseconds data/castle-game-engine-6.4+dfsg1/src/base/castletimeutils.pas:101: miliseconds ==> milliseconds data/castle-game-engine-6.4+dfsg1/src/base/castletimeutils.pas:138: choosen ==> chosen data/castle-game-engine-6.4+dfsg1/src/base/castletimeutils.pas:188: miliseconds ==> milliseconds data/castle-game-engine-6.4+dfsg1/src/base/castletimeutils.pas:410: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/base/castleutils_filenames.inc:32: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/base/castleutils_filenames.inc:46: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/base/castleutils_math.inc:332: endianess ==> endianness data/castle-game-engine-6.4+dfsg1/src/base/castleutils_math.inc:898: unprecise ==> imprecise data/castle-game-engine-6.4+dfsg1/src/base/castleutils_pointers.inc:131: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleutils_primitive_lists.inc:54: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castleutils_primitive_lists.inc:54: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castleutils_primitive_lists.inc:55: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castleutils_primitive_lists.inc:62: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castleutils_primitive_lists.inc:255: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castleutils_primitive_lists.inc:259: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castleutils_program_exit.inc:27: catched ==> caught data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_double.inc:38: numer ==> number data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_generic_float_record.inc:33: artihmetic ==> arithmetic data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_generic_float_record.inc:34: artihmetic ==> arithmetic data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:31: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:31: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:32: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:39: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:73: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:73: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:74: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:81: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:91: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:97: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:106: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:208: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:212: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:314: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:318: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:337: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:341: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:350: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:354: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_lists.inc:380: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_single.inc:122: paralell ==> parallel data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_single.inc:139: Endianess ==> Endianness data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_single.inc:201: specifed ==> specified data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_single.inc:879: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_single.inc:1075: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castlevectors_single.inc:1266: increses ==> increases data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:415: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:418: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:420: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:459: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:460: numer ==> number data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:461: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:464: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:467: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:485: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:486: Parametr ==> Parameter data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:503: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:505: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:509: Te ==> The, be, we data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:512: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:521: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:559: numer ==> number data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:564: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:589: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:600: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castleparameters.pas:605: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castlestringutils.pas:305: chatacter ==> character data/castle-game-engine-6.4+dfsg1/src/base/castlestringutils.pas:386: occurences ==> occurrences data/castle-game-engine-6.4+dfsg1/src/base/castlestringutils.pas:1171: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castlestringutils.pas:1593: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castlestringutils.pas:2026: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/castlestringutils.pas:2094: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/base/android/castleandroidinternalinput.pas:64: modifer ==> modifier data/castle-game-engine-6.4+dfsg1/src/base/android/castleandroidnativeappglue.pas:70: obejct ==> object data/castle-game-engine-6.4+dfsg1/src/base/opengl/castleglversion.pas:38: implemenetation ==> implementation data/castle-game-engine-6.4+dfsg1/src/base/opengl/castleglversion.pas:57: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/base/opengl/castleglversion.pas:97: implemenetation ==> implementation data/castle-game-engine-6.4+dfsg1/src/base/opengl/castleglversion.pas:193: implemenetation ==> implementation data/castle-game-engine-6.4+dfsg1/src/base/opengl/castleglversion.pas:325: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/base/opengl/castleglversion.pas:400: preceeded ==> preceded, proceeded data/castle-game-engine-6.4+dfsg1/src/base/opengl/castleglversion.pas:408: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/src/base/opengl/castleglversion.pas:489: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/castlescript/castlecurves.pas:31: continous ==> continuous data/castle-game-engine-6.4+dfsg1/src/castlescript/castlescript.pas:509: intialized ==> initialized data/castle-game-engine-6.4+dfsg1/src/castlescript/castlescript.pas:528: refence ==> reference data/castle-game-engine-6.4+dfsg1/src/castlescript/castlescript.pas:2570: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/src/castlescript/castlescriptlexer.pas:161: recusively ==> recursively, reclusively data/castle-game-engine-6.4+dfsg1/src/castlescript/castlescriptparser.pas:21: usefull ==> useful data/castle-game-engine-6.4+dfsg1/src/castlescript/castlescriptparser.pas:345: Straighforward ==> Straightforward data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:80: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:84: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:98: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:102: ASender ==> ascender, a sender data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:120: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:144: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:208: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:390: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:392: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:394: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:448: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:455: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:508: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:513: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:570: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:572: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:574: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:583: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:590: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:847: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:853: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:856: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:856: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:860: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:862: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:865: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:868: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:869: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:869: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/generics.collections.pas:872: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/inc/generics.dictionaries.inc:109: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/inc/generics.dictionaries.inc:114: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/inc/generics.dictionaries.inc:702: ovverride ==> override data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/inc/generics.dictionariesh.inc:71: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/compatibility/generics.collections/src/inc/generics.dictionariesh.inc:432: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:58: Continously ==> Continuously data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:61: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:64: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:108: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:387: Continously ==> Continuously data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:387: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:389: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:632: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:637: continous ==> continuous data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:658: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:660: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:660: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:661: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:820: unregisted ==> unregistered data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:1033: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:1054: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:1073: receving ==> receiving data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:1073: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/components/castlecontrol.pas:1082: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/files/castledownload.pas:299: supportted ==> supported data/castle-game-engine-6.4+dfsg1/src/files/castledownload.pas:314: succeded ==> succeeded data/castle-game-engine-6.4+dfsg1/src/files/castledownload.pas:368: supportted ==> supported data/castle-game-engine-6.4+dfsg1/src/files/castlefilesutils.pas:824: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/src/files/castlefilesutils.pas:920: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/src/files/castlefilesutils.pas:1029: proces ==> process data/castle-game-engine-6.4+dfsg1/src/files/castlefindfiles.pas:35: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/files/castlefindfiles.pas:79: Meaningfull ==> Meaningful data/castle-game-engine-6.4+dfsg1/src/files/castlefindfiles.pas:175: extention ==> extension data/castle-game-engine-6.4+dfsg1/src/files/castleuriutils.pas:174: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/files/castleuriutils.pas:209: charaters ==> characters data/castle-game-engine-6.4+dfsg1/src/files/castleuriutils.pas:300: Positon ==> Position, positron data/castle-game-engine-6.4+dfsg1/src/files/castlexmlcfginternal.pas:68: hierachical ==> hierarchical data/castle-game-engine-6.4+dfsg1/src/files/castlexmlconfig.pas:102: perviously ==> previously data/castle-game-engine-6.4+dfsg1/src/files/castlexmlconfig.pas:270: splitted ==> split data/castle-game-engine-6.4+dfsg1/src/files/castlexmlconfig.pas:410: currupted ==> corrupted data/castle-game-engine-6.4+dfsg1/src/files/castlexmlutils.pas:117: paramater ==> parameter data/castle-game-engine-6.4+dfsg1/src/files/castlexmlutils.pas:521: paramater ==> parameter data/castle-game-engine-6.4+dfsg1/src/fonts/castleinternalfreetype.pas:45: differnet ==> different data/castle-game-engine-6.4+dfsg1/src/fonts/castleinternalfreetype.pas:47: extention ==> extension data/castle-game-engine-6.4+dfsg1/src/fonts/castleinternalfreetype.pas:87: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/fonts/castleinternalfreetype.pas:878: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/fonts/castleinternalfreetype.pas:884: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/fonts/castleinternalfreetypeh.pas:35: availlable ==> available data/castle-game-engine-6.4+dfsg1/src/fonts/castletexturefontdata.pas:90: charaters ==> characters data/castle-game-engine-6.4+dfsg1/src/fonts/opengl/castlefontfamily.pas:134: embeded ==> embedded data/castle-game-engine-6.4+dfsg1/src/fonts/opengl/castlefontfamily.pas:840: subtring ==> substring data/castle-game-engine-6.4+dfsg1/src/fonts/opengl/castlefonts.pas:73: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/fonts/opengl/castlefonts.pas:90: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/fonts/opengl/castlefonts.pas:325: bacause ==> because data/castle-game-engine-6.4+dfsg1/src/fonts/opengl/castlefonts.pas:408: charaters ==> characters data/castle-game-engine-6.4+dfsg1/src/fonts/opengl/castlefonts.pas:1614: fot ==> for, fit, dot, rot, cot, got, tot, fog data/castle-game-engine-6.4+dfsg1/src/fonts/windows/castlewindowsfonts.pas:92: Rememeber ==> Remember data/castle-game-engine-6.4+dfsg1/src/fonts/windows/castlewindowsfonts.pas:94: Remeber ==> Remember data/castle-game-engine-6.4+dfsg1/src/fonts/windows/castlewindowsfonts.pas:190: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/fonts/windows/castlewindowsfonts.pas:192: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/fonts/windows/castlewindowsfonts.pas:192: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/game/castlecreatures.pas:410: beginnig ==> beginning data/castle-game-engine-6.4+dfsg1/src/game/castlecreatures.pas:714: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/game/castlecreatures.pas:720: synchonized ==> synchronized data/castle-game-engine-6.4+dfsg1/src/game/castlecreatures.pas:828: usefull ==> useful data/castle-game-engine-6.4+dfsg1/src/game/castlecreatures.pas:1311: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/game/castlecreatures.pas:1654: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/game/castlecreatures.pas:2087: stil ==> still data/castle-game-engine-6.4+dfsg1/src/game/castlecreatures.pas:2115: stil ==> still data/castle-game-engine-6.4+dfsg1/src/game/castledebugtransform.pas:138: continuosly ==> continuously data/castle-game-engine-6.4+dfsg1/src/game/castledebugtransform.pas:143: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/game/castledebugtransform.pas:316: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/game/castledebugtransform.pas:321: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/game/castleitems.pas:301: centain ==> certain data/castle-game-engine-6.4+dfsg1/src/game/castleitems.pas:485: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/game/castleitems.pas:580: Droppped ==> Dropped data/castle-game-engine-6.4+dfsg1/src/game/castleitems.pas:1111: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/game/castleitems.pas:1113: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/game/castleitems.pas:1114: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/game/castlelevels.pas:1154: atttributes ==> attributes data/castle-game-engine-6.4+dfsg1/src/game/castleplayer.pas:325: assuptions ==> assumptions data/castle-game-engine-6.4+dfsg1/src/game/castleresources.pas:743: outselves ==> ourselves data/castle-game-engine-6.4+dfsg1/src/game/castleresources.pas:838: occured ==> occurred data/castle-game-engine-6.4+dfsg1/src/game/castlescenemanager.pas:382: properies ==> properties data/castle-game-engine-6.4+dfsg1/src/game/castlescenemanager.pas:451: contast ==> contrast, contest data/castle-game-engine-6.4+dfsg1/src/game/castlescenemanager.pas:702: althoug ==> although data/castle-game-engine-6.4+dfsg1/src/game/castlescenemanager.pas:742: arount ==> around data/castle-game-engine-6.4+dfsg1/src/game/castlescenemanager.pas:886: resturns ==> returns data/castle-game-engine-6.4+dfsg1/src/game/castlescenemanager.pas:1624: Accidentaly ==> Accidentally data/castle-game-engine-6.4+dfsg1/src/game/castlescenemanager.pas:1755: cannnot ==> cannot data/castle-game-engine-6.4+dfsg1/src/images/castlecompositeimage.pas:213: continous ==> continuous data/castle-game-engine-6.4+dfsg1/src/images/castlecompositeimage.pas:220: splitted ==> split data/castle-game-engine-6.4+dfsg1/src/images/castlecompositeimage_dds.inc:1010: neighter ==> neither data/castle-game-engine-6.4+dfsg1/src/images/castlecompositeimage_dds.inc:1116: makss ==> masks, makes data/castle-game-engine-6.4+dfsg1/src/images/castlecompositeimage_ktx.inc:347: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/images/castleimages.pas:507: aquired ==> acquired data/castle-game-engine-6.4+dfsg1/src/images/castleimages.pas:721: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/images/castleimages.pas:965: initialialize ==> initialize data/castle-game-engine-6.4+dfsg1/src/images/castleimages.pas:1770: strig ==> string data/castle-game-engine-6.4+dfsg1/src/images/castleimages.pas:4118: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/images/castleimages.pas:4145: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/images/castleimages_draw.inc:27: aLine ==> align, a line, line, saline data/castle-game-engine-6.4+dfsg1/src/images/castleimages_draw.inc:46: aLine ==> align, a line, line, saline data/castle-game-engine-6.4+dfsg1/src/images/castleimages_file_formats.inc:159: loosing ==> losing data/castle-game-engine-6.4+dfsg1/src/images/castleimages_file_formats.inc:329: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/images/castleinternalfpwritepng.pas:580: convertions ==> conversions data/castle-game-engine-6.4+dfsg1/src/images/castleinternalpng_dynamic.inc:495: hist ==> heist, his data/castle-game-engine-6.4+dfsg1/src/images/castleinternalpng_dynamic.inc:674: hist ==> heist, his data/castle-game-engine-6.4+dfsg1/src/images/castleinternalpng_dynamic.inc:831: hist ==> heist, his data/castle-game-engine-6.4+dfsg1/src/images/castleinternalpng_dynamic.inc:832: hist ==> heist, his data/castle-game-engine-6.4+dfsg1/src/images/castleinternalpng_static.inc:441: hist ==> heist, his data/castle-game-engine-6.4+dfsg1/src/images/castleinternalpng_static.inc:622: hist ==> heist, his data/castle-game-engine-6.4+dfsg1/src/images/castleinternalpng_static.inc:777: hist ==> heist, his data/castle-game-engine-6.4+dfsg1/src/images/castleinternalpng_static.inc:778: hist ==> heist, his data/castle-game-engine-6.4+dfsg1/src/images/castletextureimages.pas:108: alwas ==> always data/castle-game-engine-6.4+dfsg1/src/images/castlevideos.pas:147: alha ==> alpha data/castle-game-engine-6.4+dfsg1/src/images/castlevideos.pas:261: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/images/castlevideos.pas:300: alwas ==> always data/castle-game-engine-6.4+dfsg1/src/images/castlevideos.pas:387: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/src/images/castlevideos.pas:442: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/images/castlevideos.pas:451: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/images/castlevideos.pas:456: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/images/castlevideos.pas:465: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/images/castlevideos.pas:472: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/images/castlevideos.pas:971: guarentee ==> guarantee data/castle-game-engine-6.4+dfsg1/src/images/images_bmp.inc:65: numer ==> number data/castle-game-engine-6.4+dfsg1/src/images/images_bmp.inc:211: bacause ==> because data/castle-game-engine-6.4+dfsg1/src/images/images_bmp.inc:213: Ans ==> And data/castle-game-engine-6.4+dfsg1/src/images/images_external_tool.inc:71: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/src/images/images_external_tool.inc:90: utlity ==> utility data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:49: wil ==> will, well data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:51: appriopriate ==> appropriate data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:56: appriopriate ==> appropriate data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:115: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:116: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:119: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:234: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:235: autor ==> author data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:244: bacause ==> because data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:332: pallete ==> palette data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:383: pallete ==> palette data/castle-game-engine-6.4+dfsg1/src/images/images_png.inc:457: pallete ==> palette data/castle-game-engine-6.4+dfsg1/src/images/images_rgbe_fileformat.inc:126: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_load_2d.inc:348: aligment ==> alignment data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_load_2d.inc:357: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_load_2d.inc:536: posibly ==> possibly data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_load_cubemap.inc:58: availble ==> available data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_load_cubemap.inc:176: availble ==> available data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_load_cubemap.inc:230: aligment ==> alignment data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_sprite.inc:98: numer ==> number data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_sprite.inc:99: Mumber ==> Number data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_sprite.inc:112: numer ==> number data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_sprite.inc:125: numer ==> number data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_sprite.inc:239: explicity ==> explicitly data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_sprite.inc:240: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_tglimage.inc:150: ot ==> to, of, or data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_tglimage.inc:169: ot ==> to, of, or data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_tglimage.inc:211: ot ==> to, of, or data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_tglimage.inc:545: ot ==> to, of, or data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_tglimage.inc:564: ot ==> to, of, or data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_tglimage.inc:606: ot ==> to, of, or data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglimages_tglimage.inc:652: initilized ==> initialized data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:72: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:157: extesion ==> extension data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:304: searchIn ==> searching data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:316: searchIn ==> searching data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:317: searchIn ==> searching data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:347: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:348: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:349: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:350: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:351: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:352: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:353: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:354: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:355: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:356: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:357: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_features.inc:379: Attribtes ==> Attributes, attribute data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglutils_mipmaps.inc:23: avaiable ==> available data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglshaders.pas:157: arbitary ==> arbitrary data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglshaders.pas:353: aggresively ==> aggressively data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglshaders.pas:437: catched ==> caught data/castle-game-engine-6.4+dfsg1/src/images/opengl/castleglshaders.pas:1616: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/src/library/castleengine.h:19: funtions ==> functions data/castle-game-engine-6.4+dfsg1/src/library/castlelib_dynloader.pas:53: quering ==> querying data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:10013: bA ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:10055: bA ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:10057: bA ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:10057: bA ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:10080: bA ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:12194: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:12330: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:12331: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:12354: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:12422: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:12425: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:12467: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:12468: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:14175: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:14279: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:14280: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:14283: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:14284: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:19444: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:19456: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:19457: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:19457: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:19457: ba ==> by, be data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:22208: BA ==> BY, BE data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:22262: seperating ==> separating data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:22267: seperating ==> separating data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:22272: seperating ==> separating data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:22310: seperating ==> separating data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:22315: Seperating ==> Separating data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:22399: BA ==> BY, BE data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:26022: contraints ==> constraints data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:26027: contraints ==> constraints data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:30313: TOI ==> TO, TOY data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:30320: TOI ==> TO, TOY data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:31356: TOI ==> TO, TOY data/castle-game-engine-6.4+dfsg1/src/physics/kraft/kraft.pas:31966: TOI ==> TO, TOY data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:83: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:100: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:116: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:129: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:142: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:241: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:244: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:331: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:335: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:376: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:379: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:405: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:408: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:433: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleads.pas:436: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/services/castleopendocument.pas:85: Miliseconds ==> Milliseconds data/castle-game-engine-6.4+dfsg1/src/services/castleopendocument.pas:105: availabe ==> available data/castle-game-engine-6.4+dfsg1/src/services/castleopendocument.pas:153: ans ==> and data/castle-game-engine-6.4+dfsg1/src/services/castleopendocument.pas:174: ans ==> and data/castle-game-engine-6.4+dfsg1/src/services/castleopendocument.pas:175: ans ==> and data/castle-game-engine-6.4+dfsg1/src/services/castleopendocument.pas:370: Miliseconds ==> Milliseconds data/castle-game-engine-6.4+dfsg1/src/services/castleopendocument.pas:372: Miliseconds ==> Milliseconds data/castle-game-engine-6.4+dfsg1/src/ui/castleinputs.pas:307: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/ui/castleinputs.pas:309: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/ui/castlejoysticks.pas:218: destroied ==> destroyed data/castle-game-engine-6.4+dfsg1/src/ui/castlejoysticks.pas:242: singelton ==> singleton data/castle-game-engine-6.4+dfsg1/src/ui/castleuicontrols.pas:644: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/ui/castleuicontrols.pas:651: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/ui/castleuicontrols.pas:690: continous ==> continuous data/castle-game-engine-6.4+dfsg1/src/ui/castleuicontrols.pas:1532: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/ui/castleuicontrols.pas:3526: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/ui/castleuicontrols.pas:3529: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/ui/castleuicontrols.pas:3749: Athough ==> Although data/castle-game-engine-6.4+dfsg1/src/ui/opengl/castlecontrols_panel.inc:30: contols ==> controls data/castle-game-engine-6.4+dfsg1/src/ui/opengl/castlecontrols_progressbar.inc:51: positon ==> position, positron data/castle-game-engine-6.4+dfsg1/src/ui/opengl/castlenotifications.pas:58: mesages ==> messages data/castle-game-engine-6.4+dfsg1/src/ui/opengl/castleonscreenmenu.pas:823: accomodate ==> accommodate data/castle-game-engine-6.4+dfsg1/src/ui/opengl/castletiledmap.pas:107: poligon ==> polygon data/castle-game-engine-6.4+dfsg1/src/ui/windows/castleinternaltdxinput_tlb.pas:616: ASender ==> ascender, a sender data/castle-game-engine-6.4+dfsg1/src/ui/windows/castleinternaltdxinput_tlb.pas:617: ASender ==> ascender, a sender data/castle-game-engine-6.4+dfsg1/src/ui/windows/castleinternaltdxinput_tlb.pas:705: ASender ==> ascender, a sender data/castle-game-engine-6.4+dfsg1/src/window/castlemessages.pas:340: messsage ==> message data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:332: choosen ==> chosen data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:406: wil ==> will, well data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:605: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:886: usera ==> users data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:898: implemened ==> implemented data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:1084: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:1207: documentaion ==> documentation data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:1378: stil ==> still data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:1707: futher ==> further data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:1724: Continously ==> Continuously data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:1724: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:1726: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:1746: miliseconds ==> milliseconds data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2027: noone ==> no one data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2067: contex ==> context data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2072: contex ==> context data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2086: documentaion ==> documentation data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2126: overridding ==> overriding data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2142: somwhere ==> somewhere data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2208: ambigous ==> ambiguous data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2494: noone ==> no one data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2517: continuosly ==> continuously data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2548: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2633: Continously ==> Continuously data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2633: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2640: miliseconds ==> milliseconds data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2641: miliseconds ==> milliseconds data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2725: continuosly ==> continuously data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2740: becasue ==> because data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2889: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2892: AParent ==> apparent data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:2959: noone ==> no one data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:3151: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:3340: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:3342: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:3348: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:3354: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:3365: upto ==> up to data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:3488: guarentees ==> guarantees data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:4049: synchonization ==> synchronization data/castle-game-engine-6.4+dfsg1/src/window/castlewindow.pas:5000: messsage ==> message data/castle-game-engine-6.4+dfsg1/src/window/castlewindow_android.inc:59: bacause ==> because data/castle-game-engine-6.4+dfsg1/src/window/castlewindow_android.inc:166: retreive ==> retrieve data/castle-game-engine-6.4+dfsg1/src/window/castlewindow_android.inc:725: multple ==> multiple data/castle-game-engine-6.4+dfsg1/src/window/castlewindow_lcl.inc:419: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/window/castlewindow_lcl.inc:845: continous ==> continuous data/castle-game-engine-6.4+dfsg1/src/window/castlewindow_lcl.inc:857: transtion ==> transition data/castle-game-engine-6.4+dfsg1/src/window/castlewindow_lcl.inc:913: becaue ==> because data/castle-game-engine-6.4+dfsg1/src/window/castlewindow_winsystem.inc:41: trafic ==> traffic data/castle-game-engine-6.4+dfsg1/src/window/castlewindow_winsystem.inc:92: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/castlewindowmenu.inc:190: happend ==> happened, happens, happen data/castle-game-engine-6.4+dfsg1/src/window/castlewindowmenu.inc:219: choosen ==> chosen data/castle-game-engine-6.4+dfsg1/src/window/castlewindowmenu.inc:255: modfier ==> modifier data/castle-game-engine-6.4+dfsg1/src/window/castlewindowmenu.inc:329: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/window/castlewindowmenu.inc:340: Overriden ==> Overridden data/castle-game-engine-6.4+dfsg1/src/window/castlewindowmenu.inc:781: corresponging ==> corresponding data/castle-game-engine-6.4+dfsg1/src/window/castlewindowmodes.pas:131: butons ==> buttons data/castle-game-engine-6.4+dfsg1/src/window/castlewindowmodes.pas:143: usefull ==> useful data/castle-game-engine-6.4+dfsg1/src/window/castlewindowmodes.pas:176: resetted ==> reset data/castle-game-engine-6.4+dfsg1/src/window/castlewindowmodes.pas:184: orignal ==> original data/castle-game-engine-6.4+dfsg1/src/window/gtk/castlewindow_gtk.inc:22: propery ==> property, properly data/castle-game-engine-6.4+dfsg1/src/window/gtk/castlewindow_gtk.inc:251: mispelled ==> misspelled data/castle-game-engine-6.4+dfsg1/src/window/gtk/castlewindow_gtk.inc:444: similiar ==> similar data/castle-game-engine-6.4+dfsg1/src/window/gtk/castlewindow_gtk.inc:1198: runnning ==> running data/castle-game-engine-6.4+dfsg1/src/window/gtk/castlewindow_gtk_menu.inc:358: threre ==> there, three data/castle-game-engine-6.4+dfsg1/src/window/gtk/why_not_using_gtk_idle.txt:57: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/window/gtk/why_not_using_gtk_idle.txt:57: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/window/gtk/why_not_using_gtk_idle.txt:220: memebers ==> members data/castle-game-engine-6.4+dfsg1/src/window/unix/castlewindow_xf86vmode.inc:127: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/unix/castlewindow_xf86vmode.inc:154: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/unix/castlewindow_xf86vmode.inc:157: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/unix/castlewindow_xlib.inc:62: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/unix/castlewindow_xlib.inc:241: realease ==> release data/castle-game-engine-6.4+dfsg1/src/window/unix/castlewindow_xlib.inc:282: messsage ==> message data/castle-game-engine-6.4+dfsg1/src/window/unix/castlewindow_xlib.inc:392: runnning ==> running data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_wgl.inc:112: minumum ==> minimum data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:154: BA ==> BY, BE data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:438: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:497: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:509: tha ==> than, that, the data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:536: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:558: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:842: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:845: usera ==> users data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:878: corectly ==> correctly data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:929: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:948: manualy ==> manually data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:1092: wihout ==> without data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:1174: uncorelated ==> uncorrelated data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:1314: meaningfull ==> meaningful data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:1571: succeded ==> succeeded data/castle-game-engine-6.4+dfsg1/src/window/windows/castlewindow_winapi.inc:1577: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator.pas:65: fro ==> for, from data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator.pas:347: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator.pas:801: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator.pas:1971: appopriate ==> appropriate data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator.pas:2205: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:461: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:462: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:546: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:548: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:569: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:571: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:684: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:685: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:768: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:770: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:798: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:800: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:992: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:1078: NodeLS ==> models data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:1094: NodeLS ==> models data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:1096: NodeLS ==> models data/castle-game-engine-6.4+dfsg1/src/x3d/castlearraysgenerator_rendering.inc:1097: NodeLS ==> models data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3devent.inc:95: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dfield.inc:73: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dfield.inc:94: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dfield.inc:117: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dfield.inc:129: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dfield.inc:431: overridding ==> overriding data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dfieldorevent.inc:126: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dsimplemultfield.inc:34: milion ==> million data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dsimplemultfield.inc:34: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dsimplemultfield.inc:64: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dsimplemultfield.inc:69: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dsimplemultfield.inc:305: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dsinglefield_descendants.inc:404: Insted ==> Instead data/castle-game-engine-6.4+dfsg1/src/x3d/castlefields_x3dsinglefield_descendants.inc:1760: usefull ==> useful data/castle-game-engine-6.4+dfsg1/src/x3d/castleinternalnodeinterpolator.pas:85: furher ==> further data/castle-game-engine-6.4+dfsg1/src/x3d/castleinternalnodeinterpolator.pas:436: stil ==> still data/castle-game-engine-6.4+dfsg1/src/x3d/castleinternalnormals.pas:60: wil ==> will, well data/castle-game-engine-6.4+dfsg1/src/x3d/castleinternalnormals.pas:335: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castleinternalx3dlexer.pas:253: returs ==> returns data/castle-game-engine-6.4+dfsg1/src/x3d/castleinternalx3dlexer.pas:275: Similiar ==> Similar data/castle-game-engine-6.4+dfsg1/src/x3d/castleinternalx3dlexer.pas:311: desciption ==> description data/castle-game-engine-6.4+dfsg1/src/x3d/castleinternalx3dlexer.pas:792: followin ==> following data/castle-game-engine-6.4+dfsg1/src/x3d/castlematerialproperties.pas:120: entites ==> entities data/castle-game-engine-6.4+dfsg1/src/x3d/castlematerialproperties.pas:193: intepreted ==> interpreted data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:862: splitted ==> split data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:897: becasue ==> because data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:928: mial ==> mail data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:940: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:977: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:979: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:1076: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:1092: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:1140: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:1195: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:1195: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:1233: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:1321: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:1322: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:1325: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/castleraytracer.pas:1383: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/castlerenderingcamera.pas:127: explict ==> explicit data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:306: specifc ==> specific data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:760: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:924: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:959: preceeded ==> preceded, proceeded data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:965: befor ==> before data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:1262: mathing ==> matching data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:1392: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:1511: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:1930: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:2842: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:2843: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:3389: Transfom ==> Transform data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:3444: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:3517: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:4011: varius ==> various data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:5100: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:5266: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:5549: Whe ==> When, we data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:5645: stil ==> still data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:5663: dirtyness ==> dirtiness data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:6817: Bacause ==> Because data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore.pas:6853: alllows ==> allows data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore_collisions.inc:124: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/x3d/castlescenecore_physics.inc:142: coud ==> could data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapeinternalshadowvolumes.pas:30: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapeinternalshadowvolumes.pas:32: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapeinternalshadowvolumes.pas:75: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapeinternalshadowvolumes.pas:78: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapeinternalshadowvolumes.pas:139: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:201: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:338: Resursive ==> Recursive, resourceful data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:422: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:442: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:526: Ths ==> The, this data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:531: Ths ==> The, this data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:536: wil ==> will, well data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:548: wil ==> will, well data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:758: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:760: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:761: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:762: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:764: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:772: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:789: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:794: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/castleshapes.pas:2643: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dload.pas:40: appopriate ==> appropriate data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternal3ds.pas:55: wheteher ==> whether data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternal3ds.pas:185: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternal3ds.pas:190: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternal3ds.pas:192: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternal3ds.pas:1091: numnbered ==> numbered data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalcollada_geometries.inc:239: declated ==> declared data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalcollada_geometries.inc:388: fiels ==> feels, fields, files, phials data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalgeo.pas:145: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:63: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:73: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:198: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:205: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:251: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:252: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:255: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:258: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:260: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:449: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:457: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalmd3.pas:514: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalspine_atlas.inc:216: corrent ==> correct, current data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalspine_attachments.inc:38: transfomed ==> transformed data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalspine_attachments.inc:331: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalspine_textureloader.inc:20: Apperance ==> Appearance data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalstl.pas:189: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dloadinternalstl.pas:189: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes.pas:17: bulding ==> building data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes.pas:52: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes.pas:89: classses ==> classes data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_1.inc:77: outselves ==> ourselves data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_1.inc:563: Insted ==> Instead data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_1.inc:1360: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_97_nurbs.inc:130: tesselation ==> tessellation data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_97_nurbs.inc:478: weigths ==> weights data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_97_nurbs.inc:486: weigths ==> weights data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_97_nurbs.inc:718: weigths ==> weights data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_97_nurbs.inc:726: weigths ==> weights data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_boundingboxes.inc:275: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_importexport.inc:92: neighter ==> neither data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_lightcontribution.inc:139: mial ==> mail data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_lightcontribution.inc:140: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_prototypes.inc:126: classs ==> class data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_prototypes.inc:128: essense ==> essence data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_prototypes.inc:131: build-in ==> built-in data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_prototypes.inc:346: referers ==> referrer, referrers data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_prototypes.inc:724: fiels ==> feels, fields, files, phials data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_save.inc:44: convertion ==> conversion data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_save.inc:45: wil ==> will, well data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_save.inc:71: stil ==> still data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_sfnode.inc:81: fiels ==> feels, fields, files, phials data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_cubemaptexturing.inc:60: suport ==> support data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_eventutilities.inc:38: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_eventutilities.inc:50: witk ==> with data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_eventutilities.inc:340: meaningfull ==> meaningful data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_eventutilities.inc:362: meaningfull ==> meaningful data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_grouping.inc:37: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_grouping.inc:534: wil ==> will, well data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_h-anim.inc:156: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_interpolation.inc:72: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_interpolation.inc:108: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_interpolation.inc:173: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_interpolation.inc:579: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_interpolation.inc:581: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_interpolation.inc:621: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_interpolation.inc:623: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_interpolation.inc:698: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_interpolation.inc:700: ACount ==> account data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_navigation.inc:199: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_navigation.inc:199: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_navigation.inc:215: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_navigation.inc:721: paralell ==> parallel data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_navigation.inc:887: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_navigation.inc:892: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_navigation.inc:914: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_navigation.inc:915: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_nurbs.inc:314: tesselation ==> tessellation data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_nurbs.inc:797: tesselation ==> tessellation data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_nurbs.inc:857: weigths ==> weights data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_nurbs.inc:868: weigths ==> weights data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_nurbs.inc:1184: tesselation ==> tessellation data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_nurbs.inc:1319: weigths ==> weights data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_nurbs.inc:1330: weigths ==> weights data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_rendering.inc:153: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_rendering.inc:846: constrast ==> contrast data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_rendering.inc:847: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_rendering.inc:872: constrast ==> contrast data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_rendering.inc:873: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_rendering.inc:891: constrast ==> contrast data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_rendering.inc:892: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_rendering.inc:1108: renderering ==> rendering data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_scripting.inc:147: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_shape.inc:106: Apperance ==> Appearance data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_shape.inc:113: Apperance ==> Appearance data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_shape.inc:129: Apperance ==> Appearance data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_text.inc:123: resposibility ==> responsibility data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_text.inc:193: outselves ==> ourselves data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_texturing.inc:142: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_texturing.inc:230: cutted ==> cut data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_texturing.inc:997: succeded ==> succeeded data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_utils_cone_cylinder.inc:140: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_utils_cone_cylinder.inc:185: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_verticesandtrianglescounting.inc:16: metod ==> method data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_vrml1state.inc:70: occured ==> occurred data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_vrml1state.inc:85: chaned ==> changed, chained data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_x3dgraphtraversestate.inc:148: scriping ==> scripting data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_x3dnode.inc:161: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_x3dnode.inc:223: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_x3dnode.inc:590: chilren ==> children data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_x3dnode.inc:776: aggresively ==> aggressively data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_x3dnode.inc:1201: desctruction ==> destruction data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_x3dnode.inc:1314: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_x3dnode.inc:1593: errorneous ==> erroneous data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_x3droute.inc:116: explictly ==> explicitly data/castle-game-engine-6.4+dfsg1/src/x3d/x3dtriangles.pas:435: thorugh ==> through, thorough data/castle-game-engine-6.4+dfsg1/src/x3d/x3dtriangles.pas:1074: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/x3dtriangles.pas:1201: Trasform ==> Transform data/castle-game-engine-6.4+dfsg1/src/x3d/x3dtriangles_raysegment_nonleaf.inc:162: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/x3dtriangles_raysegment_nonleaf.inc:272: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/x3dtriangles_raysegment_nonleaf.inc:288: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_time.inc:202: satify ==> satisfy data/castle-game-engine-6.4+dfsg1/src/x3d/x3dnodes_standard_time.inc:953: continous ==> continuous data/castle-game-engine-6.4+dfsg1/src/x3d/x3dtime.pas:29: continous ==> continuous data/castle-game-engine-6.4+dfsg1/src/x3d/x3dtime.pas:53: continously ==> continuously data/castle-game-engine-6.4+dfsg1/src/x3d/x3dtime.pas:65: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/src/x3d/nodes_specification/README.txt:37: stil ==> still data/castle-game-engine-6.4+dfsg1/src/x3d/nodes_specification/components/CADGeometry.txt:10: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/nodes_specification/components/CastleEngineExtensions.txt:11: otherwse ==> otherwise data/castle-game-engine-6.4+dfsg1/src/x3d/nodes_specification/components/Lighting.txt:11: meaningfull ==> meaningful data/castle-game-engine-6.4+dfsg1/src/x3d/nodes_specification/components/Navigation.txt:30: LOD ==> LOAD data/castle-game-engine-6.4+dfsg1/src/x3d/nodes_specification/x3d-nodes-to-pascal/generateprocessors.pas:29: litle ==> little data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castleglcubemaps.pas:171: wil ==> will, well data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerenderer.pas:101: tranparent ==> transparent data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerenderer.pas:159: fetures ==> features data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerenderer.pas:1965: swithing ==> switching data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerenderer.pas:3096: Initalize ==> Initialize data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerenderer_texture.inc:105: succeded ==> succeeded data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerenderer_texture.inc:287: tht ==> the, that data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerenderer_texture.inc:952: enought ==> enough data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternallights.pas:53: prooving ==> proving data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternalshader.pas:113: catched ==> caught data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternalshader.pas:518: Intialize ==> Initialize data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternalshader.pas:601: declated ==> declared data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternalshader.pas:1486: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternalshader.pas:2272: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternalshader.pas:2282: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternalshader.pas:2292: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternalshader.pas:2379: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternaltextureenv.pas:289: Accidentaly ==> Accidentally data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlerendererinternaltextureenv.pas:290: explict ==> explicit data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlescene.pas:299: adviced ==> advised data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlescene.pas:652: bacause ==> because data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlescene.pas:687: backround ==> background data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlescene.pas:925: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlesceneinternalocclusion.pas:219: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/castlesceneinternalocclusion.pas:548: unline ==> unlike data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/bump_mapping.fs:22: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/bump_mapping.fs.inc:24: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/bump_mapping_parallax.fs:25: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/bump_mapping_parallax.fs.inc:27: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/bump_mapping_steep_parallax_shadowing.fs:19: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/bump_mapping_steep_parallax_shadowing.fs.inc:21: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/simplest.vs:3: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/simplest.vs.inc:5: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/template_gouraud.vs:81: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/template_gouraud.vs:81: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/template_gouraud.vs.inc:83: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/template_gouraud.vs.inc:83: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/template_light.glsl:44: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/template_light.glsl.inc:46: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/template_phong.fs:112: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/template_phong.fs.inc:114: inout ==> input, in out data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/template_phong.vs:37: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/opengl/glsl/template_phong.vs.inc:39: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/src/x3d/teapot/teapot_3d_to_pascal.lpr:41: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/tests/macspeedtest.inc:6: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/tests/testcastlecameras.pas:65: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/tests/testcastlecameras.pas:67: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/tests/testcastleclassutils.pas:43: AnS ==> and data/castle-game-engine-6.4+dfsg1/tests/testcastleclassutils.pas:60: AnS ==> and data/castle-game-engine-6.4+dfsg1/tests/testcastleclassutils.pas:63: AnS ==> and data/castle-game-engine-6.4+dfsg1/tests/testcastlecubemaps.pas:117: TE ==> THE, BE, WE data/castle-game-engine-6.4+dfsg1/tests/testcastlecubemaps.pas:127: TE ==> THE, BE, WE data/castle-game-engine-6.4+dfsg1/tests/testcastlecubemaps.pas:128: TE ==> THE, BE, WE data/castle-game-engine-6.4+dfsg1/tests/testcastlecubemaps.pas:129: TE ==> THE, BE, WE data/castle-game-engine-6.4+dfsg1/tests/testcastlegenericlists.pas:66: unchaned ==> unchanged data/castle-game-engine-6.4+dfsg1/tests/testcastlegenericlists.pas:70: unchaned ==> unchanged data/castle-game-engine-6.4+dfsg1/tests/testcastleglversion.pas:46: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tests/testcastleglversion.pas:47: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tests/testcastleglversion.pas:48: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tests/testcastleglversion.pas:49: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tests/testcastleglversion.pas:50: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tests/testcastleglversion.pas:51: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tests/testcastleglversion.pas:52: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tests/testcastleparameters.pas:174: succeded ==> succeeded data/castle-game-engine-6.4+dfsg1/tests/testcastleparameters.pas:374: errorneous ==> erroneous data/castle-game-engine-6.4+dfsg1/tests/testcastletimeutils.pas:45: milisecons ==> milliseconds data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:31: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:80: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:81: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:82: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:94: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:99: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:99: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:101: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:107: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:112: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:116: Vertexes ==> Vertices data/castle-game-engine-6.4+dfsg1/tests/testcastletriangulate.pas:121: vertexes ==> vertices data/castle-game-engine-6.4+dfsg1/tests/testcastlexmlutils.pas:39: consistenly ==> consistently data/castle-game-engine-6.4+dfsg1/tests/testfgl.pas:147: te ==> the, be, we data/castle-game-engine-6.4+dfsg1/tests/testx3dnodes.pas:85: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/tests/testx3dnodes.pas:399: obiously ==> obviously data/castle-game-engine-6.4+dfsg1/tests/testx3dnodes.pas:410: similat ==> similar data/castle-game-engine-6.4+dfsg1/tests/testx3dnodes.pas:429: singe ==> single data/castle-game-engine-6.4+dfsg1/tests/testx3dnodes.pas:507: thst ==> that data/castle-game-engine-6.4+dfsg1/tests/testx3dnodes.pas:972: overriden ==> overridden data/castle-game-engine-6.4+dfsg1/tests/testx3dnodes.pas:1145: fiels ==> feels, fields, files, phials data/castle-game-engine-6.4+dfsg1/tests/testx3dnodes.pas:1636: clasic ==> classic data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolandroidpackage.pas:403: deamon ==> daemon data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolarchitectures.pas:47: msdos ==> ms-dos data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolarchitectures.pas:64: msdos ==> ms-dos data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolarchitectures.pas:66: msdos ==> ms-dos data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolarchitectures.pas:67: msdos ==> ms-dos data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolarchitectures.pas:106: msdos ==> ms-dos data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolarchitectures.pas:171: msdos ==> ms-dos data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolarchitectures.pas:171: msdos ==> ms-dos data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolcompile.pas:60: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolcompile.pas:63: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolcompile.pas:307: ununsed ==> unused data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolcompile.pas:328: ununsed ==> unused data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolcompile.pas:418: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolcompile.pas:464: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolios.pas:232: lauch ==> launch data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolios.pas:236: lauch ==> launch data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolutils.pas:274: accidentaly ==> accidentally data/castle-game-engine-6.4+dfsg1/tools/build-tool/code/toolproject.pas:937: msdos ==> ms-dos data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/admob/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/chartboost/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/game_analytics/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/giftiz/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/google_analytics/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/google_in_app_purchases/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/google_in_app_purchases/app/src/main/java/net/sourceforge/castleengine/ServiceGoogleInAppPurchases.java:63: occured ==> occurred data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/google_in_app_purchases/app/src/main/java/net/sourceforge/castleengine/ServiceGoogleInAppPurchases.java:562: occured ==> occurred data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/google_play_games/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/google_play_games/app/src/main/java/net/sourceforge/castleengine/ServiceGooglePlayGames.java:285: stoppping ==> stopping data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/google_play_games/app/src/main/java/net/sourceforge/castleengine/ServiceGooglePlayGames.java:292: stoppping ==> stopping data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/google_play_games/app/src/main/java/net/sourceforge/castleengine/ServiceGooglePlayGames.java:408: buton ==> button data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/google_play_games/app/src/main/java/net/sourceforge/castleengine/ServiceGooglePlayGames.java:483: disconneted ==> disconnected data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/google_play_games/app/src/main/java/net/sourceforge/castleengine/ServiceGooglePlayGames.java:540: disconneted ==> disconnected data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/helpshift/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/heyzap/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/open_associated_urls/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/photo_service/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/startapp/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/vibrate/app/src/main/java/net/sourceforge/castleengine/MainActivity.java:2: buil ==> build, built data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated-services/vibrate/app/src/main/java/net/sourceforge/castleengine/ServiceVibrate.java:12: callled ==> called data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated/app/src/main/java/net/sourceforge/castleengine/ServiceAbstract.java:58: occurences ==> occurrences data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/android/integrated/app/src/main/java/net/sourceforge/castleengine/ServiceMiscellaneous.java:36: wee ==> we data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/google_analytics/cge_project_name/google_analytics/GoogleAnalyticsService.m:85: dimention ==> dimension data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/in_app_purchases/cge_project_name/in_app_purchases/InAppPurchasesService.m:111: recommened ==> recommended data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/tremolo.changelog.txt:43: chec ==> check data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/asm_arm.h:161: assymetry ==> asymmetry data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/dsp.c:261: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/floor0.c:234: assymetric ==> asymmetric data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/floor1.c:227: occassionally ==> occasionally data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/framing.c:126: continguous ==> contiguous data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/framing.c:207: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/framing.c:213: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/framing.c:300: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/framing.c:764: Supress ==> Suppress data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/framing.c:856: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/framing.c:898: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/framing.c:909: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/info.c:109: alloced ==> allocated data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/mdct.c:470: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/mdct.c:545: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/misc.h:119: writen ==> written data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/ogg.h:114: seperate ==> separate data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/ogg.h:139: seperate ==> separate data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/vorbisfile.c:194: seperating ==> separating data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/vorbisfile.c:353: propogate ==> propagate data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/vorbisfile.c:615: unitialized ==> uninitialized data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/vorbisfile.c:1007: Unfortuantely ==> Unfortunately data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/vorbisfile.c:1127: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/vorbisfile.c:1158: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/vorbisfile.c:1230: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/vorbisfile.c:1249: preceeding ==> preceding, proceeding data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/services/ogg_vorbis/cge_project_name/tremolo/src/vorbisfile.c:1518: inheritence ==> inheritance data/castle-game-engine-6.4+dfsg1/tools/build-tool/data/ios/xcode_project/cge_project_name/AppDelegate.h:30: occured ==> occurred data/castle-game-engine-6.4+dfsg1/tools/build-tool/embedded_templates/template-castle-engine-output-warning.txt:15: Insted ==> Instead data/castle-game-engine-6.4+dfsg1/tools/build-tool/embedded_templates/windows/README.txt:1: Tempates ==> Templates data/castle-game-engine-6.4+dfsg1/tools/image-to-pascal/image-to-pascal.lpr:112: progres ==> progress data/castle-game-engine-6.4+dfsg1/tools/sprite-sheet-to-x3d/sprite-sheet-to-x3d.lpr:428: scipts ==> scripts, skips data/castle-game-engine-6.4+dfsg1/debian/changelog:48: Swith ==> Switch data/castle-game-engine-6.4+dfsg1/debian/changelog:142: souce ==> source data/castle-game-engine-6.4+dfsg1/debian/clean:25: souce ==> source data/castle-game-engine-6.4+dfsg1/debian/copyright:338: synching ==> syncing data/castle-game-engine-6.4+dfsg1/debian/copyright:545: MERCHANTIBILITY ==> MERCHANTABILITY data/castle-game-engine-6.4+dfsg1/debian/copyright:631: synching ==> syncing data/castle-game-engine-6.4+dfsg1/debian/copyright:804: MERCHANTIBILITY ==> MERCHANTABILITY data/castle-game-engine-6.4+dfsg1/debian/copyright:891: synching ==> syncing data/castle-game-engine-6.4+dfsg1/debian/copyright:1079: MERCHANTIBILITY ==> MERCHANTABILITY data/castle-game-engine-6.4+dfsg1/debian/fp-units-castle-game-engine.lintian-overrides:1: writen ==> written data/castle-game-engine-6.4+dfsg1/debian/rules:62: polute ==> pollute data/castle-game-engine-6.4+dfsg1/debian/rules:115: polute ==> pollute data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:196: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:199: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:200: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:203: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:219: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:220: Parametr ==> Parameter data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:233: Te ==> The, be, we data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:237: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:259: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:271: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:370: satify ==> satisfy data/castle-game-engine-6.4+dfsg1/debian/patches/Fix-compilation-with-FPC-3.2.0.patch:376: satify ==> satisfy data/castle-game-engine-6.4+dfsg1/.pc/dont-add-website-header-and-footer-to-doc.patch/doc/pasdoc/mk_docs.sh:32: meaningfull ==> meaningful data/castle-game-engine-6.4+dfsg1/.pc/dont-add-website-header-and-footer-to-doc.patch/doc/pasdoc/mk_docs.sh:59: possibe ==> possible data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:415: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:418: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:420: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:459: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:460: numer ==> number data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:461: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:464: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:467: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:485: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:486: Parametr ==> Parameter data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:503: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:505: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:509: Te ==> The, be, we data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:512: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:521: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:559: numer ==> number data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:564: parametr ==> parameter data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:589: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:600: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/base/castleparameters.pas:605: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/x3d/x3dnodes_standard_time.inc:198: satify ==> satisfy data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/x3d/x3dnodes_standard_time.inc:952: continous ==> continuous data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/x3d/x3dtime.pas:29: continous ==> continuous data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/x3d/x3dtime.pas:53: continously ==> continuously data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/src/x3d/x3dtime.pas:65: occuring ==> occurring data/castle-game-engine-6.4+dfsg1/.pc/Fix-compilation-with-FPC-3.2.0.patch/tools/build-tool/code/toolproject.pas:937: msdos ==> ms-dos data/castle-game-engine-6.4+dfsg1/.pc/Fix-TGLSLUniform-compilation-with-FPC-3.2.0.patch/src/images/opengl/castleglshaders.pas:158: arbitary ==> arbitrary data/castle-game-engine-6.4+dfsg1/.pc/Fix-TGLSLUniform-compilation-with-FPC-3.2.0.patch/src/images/opengl/castleglshaders.pas:354: aggresively ==> aggressively data/castle-game-engine-6.4+dfsg1/.pc/Fix-TGLSLUniform-compilation-with-FPC-3.2.0.patch/src/images/opengl/castleglshaders.pas:438: catched ==> caught data/castle-game-engine-6.4+dfsg1/.pc/Fix-TGLSLUniform-compilation-with-FPC-3.2.0.patch/src/images/opengl/castleglshaders.pas:1610: AtLeast ==> at least data/castle-game-engine-6.4+dfsg1/.pc/Fix-test-output-when-compiled-with-FPC-3.2.0.patch/src/base/castlestringutils.pas:305: chatacter ==> character data/castle-game-engine-6.4+dfsg1/.pc/Fix-test-output-when-compiled-with-FPC-3.2.0.patch/src/base/castlestringutils.pas:386: occurences ==> occurrences data/castle-game-engine-6.4+dfsg1/.pc/Fix-test-output-when-compiled-with-FPC-3.2.0.patch/src/base/castlestringutils.pas:1171: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-test-output-when-compiled-with-FPC-3.2.0.patch/src/base/castlestringutils.pas:1593: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-test-output-when-compiled-with-FPC-3.2.0.patch/src/base/castlestringutils.pas:2026: sie ==> size, sigh data/castle-game-engine-6.4+dfsg1/.pc/Fix-test-output-when-compiled-with-FPC-3.2.0.patch/src/base/castlestringutils.pas:2094: sie ==> size, sigh