ADD_SUBDIRECTORY("${CMAKE_CURRENT_SOURCE_DIR}/Timer") ADD_SUBDIRECTORY("${CMAKE_CURRENT_SOURCE_DIR}/DirectoryLister") INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/Timer) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/DirectoryLister) SET(HEADER_S ${HEADER_S} ${CMAKE_CURRENT_SOURCE_DIR}/RTException.hh ${CMAKE_CURRENT_SOURCE_DIR}/Factory.hpp ${CMAKE_CURRENT_SOURCE_DIR}/EntityFactory.hpp ${CMAKE_CURRENT_SOURCE_DIR}/ComponentFactory.hpp ${CMAKE_CURRENT_SOURCE_DIR}/EntityFactory.hpp ${CMAKE_CURRENT_SOURCE_DIR}/RandomInt.hpp ${CMAKE_CURRENT_SOURCE_DIR}/RandomReal.hpp ${CMAKE_CURRENT_SOURCE_DIR}/EntityFile.hh ${CMAKE_CURRENT_SOURCE_DIR}/EntityFileException.hh PARENT_SCOPE ) SET(SOURCE_S ${SOURCE_S} ${CMAKE_CURRENT_SOURCE_DIR}/RTException.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Random.cpp ${CMAKE_CURRENT_SOURCE_DIR}/EntityFile.cpp ${CMAKE_CURRENT_SOURCE_DIR}/EntityFileException.cpp PARENT_SCOPE ) SET(HEADER_C ${HEADER_C} ${CMAKE_CURRENT_SOURCE_DIR}/ImageLoader.hh ${CMAKE_CURRENT_SOURCE_DIR}/RTException.hh ${CMAKE_CURRENT_SOURCE_DIR}/ImageLoaderException.hh ${CMAKE_CURRENT_SOURCE_DIR}/Factory.hpp ${CMAKE_CURRENT_SOURCE_DIR}/EntityFactory.hpp ${CMAKE_CURRENT_SOURCE_DIR}/ComponentFactory.hpp ${CMAKE_CURRENT_SOURCE_DIR}/EntityFactory.hpp ${CMAKE_CURRENT_SOURCE_DIR}/RandomInt.hpp ${CMAKE_CURRENT_SOURCE_DIR}/RandomReal.hpp ${CMAKE_CURRENT_SOURCE_DIR}/SoundLoader.hh ${CMAKE_CURRENT_SOURCE_DIR}/EntityFile.hh ${CMAKE_CURRENT_SOURCE_DIR}/EntityFileException.hh PARENT_SCOPE ) SET(SOURCE_C ${SOURCE_C} ${CMAKE_CURRENT_SOURCE_DIR}/ImageLoader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/RTException.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ImageLoaderException.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Random.cpp ${CMAKE_CURRENT_SOURCE_DIR}/SoundLoader.cpp ${CMAKE_CURRENT_SOURCE_DIR}/EntityFile.cpp ${CMAKE_CURRENT_SOURCE_DIR}/EntityFileException.cpp PARENT_SCOPE )