#ifdef QB64_BACKSLASH_FILESYSTEM
 #include "src\\EasyBMP.cpp"
#else
 #include "src/EasyBMP.cpp"
#endif

uint8 *image_decode_bmp(uint8 *content,int32 bytes,int32 *result,int32 *x,int32 *y){
//Result:bit 1=Success,bit 2=32bit[BGRA]
*result=0;



BMP bm;
 
if(!bm.ReadFromMemory((char*)content, bytes)){
 return NULL;
}




int32 h,w;
h=bm.TellHeight();
w=bm.TellWidth();

uint8 *out;
out=(uint8*)malloc(h*w*4);

uint8* o;
int32 x2,y2;
o=out;
for (y2=0;y2<h;y2++){
for (x2=0;x2<w;x2++){
 *o=bm(x2,y2)->Blue; o++;
 *o=bm(x2,y2)->Green; o++;
 *o=bm(x2,y2)->Red; o++;
 *o=255; o++;
}
}

*result=1+2;
*x=w;
*y=h;
return out;

}