A Tour of NTL: Traditional and ISO Modes
As of version 4.1, NTL can be compiled and used in one of two modes: Traditional or ISO. As of NTL version 5.4, ISO mode is the default.
To revert to traditional mode, you can pass NTL_STD_CXX=off as an argument to the configuration script when installing NTL on a Unix or Unix-like system, which will unset the flag NTL_STD_CXX in the config.h file. Alternatively (and especially on non-Unix systems), you can unset this flag by hand by editing the the config.h file.
In Traditional mode, the NTL header files include the traditional C++ header files <stdlib.h>, <math.h>, and <iostream.h>. These files declare a number of names (functions, types, etc.) in the global namespace. Additionally, the NTL header files declare a number of names, also in the global namespace.
In ISO mode, three things change:
If your complier is not up to date, but you want some of the benefits of Standard C++, you can set the partial standard flags to get any subset of the above three changes:
Especially when combining NTL with other libraries, the NTL_PSTD_NNS flag may be particularly useful in avoiding name clashes, even if your compiler has just a rudimentary implementation of namespaces.
NTL will remain usable in Traditional mode indefinitely, assuming compilers maintain reasonable backward compatibilty with pre-standard C++ conventions for header files; however, if you want to program for the future, it is recommended to use ISO mode. The partial ISO modes are not highly recommended; they are mainly intended as a stop-gap measure while we wait for decent standard-conforming C++ compilers to become available.
As already mentioned, the main difference between Traditional and ISO mode is that in ISO mode, all names are wrapped in namespaces. Namespaces are a feature that was introduced in the new C++ standard. One can declare names (functions, types, etc.) inside a namespace. By default, such names are not visible outside the namespace without explicit qualification.
The main advantage of namespaces is that it solves the namespace pollution problem: if two libraries define the same name in two inconsistent ways, it is very difficult, if not impossible, to combine these two libraries in the same program.
The traditional way of avoiding such problems in languages like C is for a library designer to attach a prefix specific to that library to all names. This works, but makes for ugly code. The function overloading mechanism in C++ eases the problem a bit, but is still not a complete solution.
The new namespace feature in C++ provides a reasonably complete and elegant solution to the namespace pollution problem. It is one of the nicest and most important recent additions to the C++ language.
Here is a simple example to illustrate namespaces.
namespace N { void f(int); void g(int); int x; } int x; void h() { x = 1; // the global x N::x = 0; // the x in namespace N N::f(0); // the f in namespace N g(1); // error -- g is not visible here }
All of this explicit qualification business can be a bit tedious. The easiest way to avoid this tedium is to use what is called a using directive, which effectively makes all names declared within a namespace visible in the global scope. Here is a variation on the previous example, with a using directive.
namespace N { void f(int); void g(int); int x; } int x; using namespace N; void h() { x = 1; // error -- ambiguous: the global x or the x in namespace N? ::x = 1; // the global x N::x = 0; // the x in namespace N N::f(0); // the f in namespace N f(0); // OK -- N::f(int) is visible here g(1); // OK -- N::g(int) is visible here }
Here is another example.
namespace N1 { int x; void f(int); void g(int); } namespace N2 { int x; int y; void f(double); void g(int); } using namespace N1; using namespace N2; void h() { x = 1; // error -- ambiguous: N1::x or N2::x? N1::x = 1; // OK N2::x = 1; // OK y = 1; // OK -- this is N2::y g(0); // error -- ambiguous: N1::g(int) or N2::g(int)? f(0); // OK -- N1::f(int), because it is the "best" match f(0.0); // OK -- N2::f(double), because it is the "best" match }
This example illustrates the interaction between using declarations and function overloading resolution. If several overloaded versions of a function are visible, it is not necessarily ambiguous: the usual overload resolution procedure is applied, and if there is a unique "best" match, then there is no ambiguity.
The examples presented here do not illustrate all of the features and nuances of namespaces. For this, you are referred to a C++ book.
In ISO mode, the standard library is "wrapped" in namespace std, and NTL is "wrapped" in namespace NTL. Thus, the header file <NTL/ZZ.h> in ISO mode looks something like this:
namespace NTL { // ... class ZZ { /* ... */ }; // ... ZZ operator+(const ZZ& a, const ZZ& b); ZZ operator*(const ZZ& a, const ZZ& b); std::istream& operator>>(std::istream& s, ZZ& x); std::ostream& operator<<(std::ostream& s, const ZZ& a); // ... }Therefore, one must explicitly qualify all names, or use appropriate using directives. Here is how one could write the first example of the tour in ISO mode.
#include <NTL/ZZ.h> int main() { NTL::ZZ a, b, c; std::cin >> a; std::cin >> b; c = (a+1)*(b+1); std::cout << c << "\n"; }
Notice how everything is explicitly qualified. Actually, the input/output operators << and >>, and the arithmetic operators + and * are not explicitly qualified, but rather, the compiler finds them through a gimmick called Koenig Lookup, which will look for functions (and operators) declared in namespace NTL, because the type of the argument (ZZ) is a class declared in that namespace.
Even with Koenig Lookup, explicit qualification can be a bit tedious. Here is the same example, this time with using directives.
#include <NTL/ZZ.h> using namespace NTL; using namespace std; int main() { ZZ a, b, c; cin >> a; cin >> b; c = (a+1)*(b+1); cout << c << "\n"; }To write NTL client code that will compile smoothly in either Traditional or ISO mode, one simply does the following:
#include <NTL/ZZ.h> NTL_CLIENT int main() { ZZ a, b, c; cin >> a; cin >> b; c = (a+1)*(b+1); cout << c << "\n"; }
Here, NTL_CLIENT is a macro defined by NTL that expands into zero, one, or two appropriate using directives, depending on the settings of NTL_STD_CXX, NTL_PSTD_NNS, and NTL_PSTD_NHF. Alternatively, instead of using the NTL_CLIENT macro, you can write:
#if (defined(NTL_PSTD_NNS) || defined(NTL_STD_CXX)) using namespace NTL; #endif #if (defined(NTL_PSTD_NHF) || defined(NTL_STD_CXX)) using namespace std; #endifTypically, when writing a program that uses NTL, you can simply insert the NTL_CLIENT as above, and forget about all this namespace nonsense. However, if you are combining libraries, you may have to disambiguate things from time to time.
The Standard C++ library is huge. If you just use <iostream>, you should not have any ambiguous names. However, there are some potential ambiguities in the STL (Standard Template Library) part of the library. One that I know of is the template class negate defined in <functional>, which conflicts with the NTL function negate. With namespaces, there should be no problem, unless the client code explicitly uses negate, in which case you will have to explicitly qualify negate to tell the compiler which negate you mean, either std::negate or NTL::negate.
NTL also explicitly defines various versions of min and max functions. Template versions of these functions are also defined in the standard library component <algorithm>. Because of the way the function overload resolution mechanism works, the "right" version of min or max should always be chosen, without any need for explicit qualification.
There may be other possible ambiguities between the standard library and NTL, but if they arise, they are easily fixed through explicit qualification.
It is not quite true that all names declared in NTL header files are wrapped in namespace NTL. There are two classes of exceptions:
Thus, NTL "owns" all names starting with "NTL_" or "_ntl_"; users of NTL should avoid names with these prefixes.
Another thing to be aware of is that there are some small, annoying differences between the old standard C include files <stdlib.h> and <math.h>, and the new C++ include files <cstdlib> and <cmath>, above and beyond the namespace wrapping. Specifically, the new header files declare several overloaded versions of some functions. For example, in the old header files, there was one function
int abs(int);Now there are several, including:
int abs(int); long abs(long); float abs(float); double abs(double); long double abs(long double);Also, functions like log and sqrt are also overloaded. So instead of just
double log(double);there are
float log(float); double log(double); long double log(long double);
This can lead to compile-time errors in some old codes, such as:
double log_2 = log(2);
With the old header files, the int value 2 would have been converted to a double, and the function
double log(double);would have been called.
With the new header files, the compiler would raise an error, because the function call is now ambiguous.
Of course, the fix is trivial:
double log_2 = log(2.0);This will compile correctly with either old or new header files.
Don't you just love the ISO?
The ".txt" files documenting NTL's modules still reflect NTL's Traditional mode. There should be no confusion in interpretting the meaning in ISO mode. Just remember: all of NTL is wrapped in namespace NTL, and the standard library is wrapped in namespace std.
The ISO Standard for C++ is not compatible with the language defined in the second edition of Stroustrup's C++ book. This is in fact quite annoying. Besides introducing namespaces, several modifications were made in version 4.1 that will allow NTL to be compiled smoothly under either the old or the new definition of the language (or any reasonable approximation thereof). These changes do not affect the (documented) NTL interface, and so version 4.1 should be backward compatible.
Here is a summary of the other changes:
This change is effective in both Traditional and ISO modes.
In my view, the ISO committee really committed an act of sabotage here. Now the friend mechanism is much more awkward than before, which makes the use of private members more awkward, which simply encourages programmers (like me) to avoid them altogether.
The ISO committee also committed an act of sabotage when they changed the semantics of the memory allocation operator new. In old C++, a memory allocation error simply returned a null pointer; in new C++ an exception is thrown. The old semantics are available via new(std::nothrow).
You may of course use NTL in Traditional mode with a compiler that implements the new semantics for new. In this case, if the memory allocation fails, an exception will be thrown, and assuming you don't catch it, you will simply get an error message that is less informative than the one NTL would have printed. Also, your compiler may have a backward compatatibilty flag to use the old new semantics.
Compilers still vary in their ability to correctly implement Standard C++ in all its glory.
NTL compiles correctly in in either Traditional or ISO mode using recent versions (2.95 and later) of the GNU compiler (which is free).
It has also been reported that NTL compiles correctly in ISO mode using the Metroworks CodeWarrior Pro 5, v. 5.3 compiler on a PowerMac 7500 running on a 200MHz 604e.
NTL cannot be used with Microsoft Visual C++ versions 5 or 6 in ISO mode, although this compiler still works with NTL in Traditional mode. I have tested NTL with Microsoft Visual C++ version 6, and found that one can use the NTL_PSTD_NNS to useful effect, especially if one wants to use the STL. So one can wrap NTL in a namespace. However, the NTL_PSTD_NHF still does not work: MSVC++ 6 is very inconsistent about the location of a number of names; even when one uses the new header files, some names in the standard library are in namespace std, while others are in the global namespace. Further, it appears that Koenig lookup is not properly implemented in MSVC++ 6, but luckily, NTL does not rely on this.
It appears that some later versions of Microsoft C++ are much more standards compliant, and may in fact work with NTL in ISO mode.
As usual, NTL should continue to work in Traditional mode on just about any available C++ compiler.