########################################################################## # # Copyright (c) 2015-2016, Image Engine Design Inc. All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are # met: # # * Redistributions of source code must retain the above # copyright notice, this list of conditions and the following # disclaimer. # # * Redistributions in binary form must reproduce the above # copyright notice, this list of conditions and the following # disclaimer in the documentation and/or other materials provided with # the distribution. # # * Neither the name of John Haddon nor the names of # any other contributors to this software may be used to endorse or # promote products derived from this software without specific prior # written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS # IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, # THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR # PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR # PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF # LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING # NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # ########################################################################## import os import IECore import IECoreScene import Gaffer import GafferScene Gaffer.Metadata.registerNode( GafferScene.ResamplePrimitiveVariables, "description", """
Resamples the list of primitive variables in Names for either mesh, curves or point primitives.
The reampling algorithm either expands or reduces each primitive variable's data based on the primitive type, primitive variable source interpolation and target interpolation as detailed in the tables below
source / target | Constant | Uniform | Vertex | FaceVarying |
Constant | - | copy | copy | copy |
Uniform | average | - | copy | copy |
Vertex / Varying | average | polygon average | - | copy |
FaceVarying | average | polygon average | vertex average | - |
source / target | Constant | Uniform | Vertex | FaceVarying |
Constant | - | copy | copy | copy |
Uniform | average | - | copy | copy |
Vertex | average | curve average | - | evaluated |
Varying / FaceVarying | average | curve average | evaluated | - |
source / target | Constant | Uniform | Vertex / FaceVarying |
Constant | - | copy | copy |
Uniform | copy | - | copy |
Vertex / Varying / FaceVarying | average | average | - |
evaluated : spline evaluated to approximate vertex or varying values
copy : expand source values to target based on topology
average : calculate the mean of the primitive variable (either for the whole primitive, for face / curve or vertex)
""", plugs = { "interpolation" : [ "description", """ Target interpolation for the primitive variables """, "preset:Constant", IECoreScene.PrimitiveVariable.Interpolation.Constant, "preset:Uniform", IECoreScene.PrimitiveVariable.Interpolation.Uniform, "preset:Vertex", IECoreScene.PrimitiveVariable.Interpolation.Vertex, "preset:FaceVarying", IECoreScene.PrimitiveVariable.Interpolation.FaceVarying, "plugValueWidget:type", "GafferUI.PresetsPlugValueWidget", ] } )