---- Guide on how to compile the FT2 clone for Windows/macOS/Linux --- LINUX NOTE: This code is NOT big-endian compatible! And converting it would take a ton of time, as I fread()/fwrite() directly to/from structs and stuff (like original FT2). The structs are also packed, with unaligned 16-bit/32-bit entries, so the clone might fail on certain CPUs (except x86/x86_64, ARM11 and never). The clone might also behave slightly wrong if bitshift-right on signed numbers is compiled into using logical shift (LSR/SHR) instead of arithmetic shift (ASR/SAR). Most CPUs have ASR/SAR instructions. Compiled Windows/macOS binaries are always available at 16-bits.org/ft2.php == COMPILING ON LINUX (little-endian only!) == 1. Install the following packages: Ubuntu/Debian and similar: build-essential libsdl2-dev Fedora: gcc gcc-c++ alsa-lib-devel SDL2-devel Others: www.google.com (you want gcc, g++ (or c++), alsa dev and SDL2 dev) 2. Compile the FT2 clone: (folder: "ft2-clone") chmod +x make-linux.sh (only needed once) ./make-linux.sh Note: If you don't have libstdc++ and/or can't compile rtmidi, try running make-linux-nomidi.sh instead. Note: If you want faster audio mixing (for SLOW devices), pass -DLERPMIX to the GCC command line (edit make-linux.sh/make-linux-nomidi.sh). This will lower the resampling interpolation quality, though... Known issues: Audio recording (sampling) can update VERY slowly or not work at all... I have no idea why, it works really well on Windows/maCOS. == COMPILING ON WINDOWS 7 SP1 OR NEWER == 1. Download Visual Studio Community 2019 (it's free) 2. Start the installer and select the "Desktop development with C++" package 3. Install and wait for it to finish... 4. Open "ft2-clone\vs2019_project\ft2-clone.sln" 5. If you're missing the Windows 10 SDK, then you need to change the Windows SDK version used in the project settings for both debug and release x86/x64. 6. Compile (make sure it's in Release mode. Also note x86/x64) == COMPILING ON MAC OS X 10.7 OR NEWER == 1. Download and install the "Command Line Tools" XCode package (google it) 2. Download the SDL 2.0.10 framework here: https://www.libsdl.org/release/SDL2-2.0.10.dmg 3. Inside the package, copy SDL2.framework to /Library/Frameworks/ 4. Compile the FT2 clone: (folder: "ft2-clone"): chmod +x make-macos.sh (only needed once) ./make-macos.sh