SET (SRCS_SOUNDSYSTEMS ./WeaponTypes/BombProjectileType.h ./WeaponTypes/BulletProjectileType.h ./WeaponTypes/HomingMissileProjectileType.h ./WeaponTypes/ProjectileLauncherType.h ./WeaponTypes/resource.h ./WeaponTypes/stdafx.h ./WeaponTypes/WeaponTypes.h ./WeaponTypes/BombProjectileType.cpp ./WeaponTypes/BulletProjectileType.cpp ./WeaponTypes/HomingMissileProjectileType.cpp ./WeaponTypes/ProjectileLauncherType.cpp ./WeaponTypes/stdafx.cpp ./WeaponTypes/WeaponTypes.cpp ) ADD_LIBRARY ( WeaponTypes SHARED ${SRCS_SOUNDSYSTEMS} ) TARGET_LINK_LIBRARIES ( WeaponTypes GameGUILib GameRunTimeLib VectorLib GameEntityLib ${PNG_LIBRARY} ${OPENAL_LIBRARY} ${OPENGL_LIBRARY} )