SET (SRCS_GROUNDUNITTYPES ./GroundUnitTypes/DreadnoughtTowerType.h ./GroundUnitTypes/GroundBossHatchType.h ./GroundUnitTypes/GroundBossType.h ./GroundUnitTypes/GroundUnitTypes.h ./GroundUnitTypes/resource.h ./GroundUnitTypes/StaticEntityType.h ./GroundUnitTypes/StaticStructureType.h ./GroundUnitTypes/stdafx.h ./GroundUnitTypes/TurretType.h ./GroundUnitTypes/VehicleType.h ./GroundUnitTypes/DreadnoughtTowerType.cpp ./GroundUnitTypes/GroundBossHatchType.cpp ./GroundUnitTypes/GroundBossType.cpp ./GroundUnitTypes/GroundUnitTypes.cpp ./GroundUnitTypes/StaticEntityType.cpp ./GroundUnitTypes/StaticStructureType.cpp ./GroundUnitTypes/stdafx.cpp ./GroundUnitTypes/TurretType.cpp ./GroundUnitTypes/VehicleType.cpp ) ADD_LIBRARY ( GroundUnitTypes SHARED ${SRCS_GROUNDUNITTYPES} ) TARGET_LINK_LIBRARIES ( GroundUnitTypes GameGUILib GameRunTimeLib VectorLib GameEntityLib ${PNG_LIBRARY} ${OPENAL_LIBRARY} ${OPENGL_LIBRARY} )