# CVS: Last edit by $Author: rr9 $ on $Date: 2005/06/04 12:53:28 $ # File: misc.txt # This file is used to initialize the "lib/data/z_info.raw" file, which is # used to initialize the "array sizes" information for the Angband game. # Do not modify this file unless you know exactly what you are doing, # unless you wish to risk possible system crashes and broken savefiles. # After modifying this file, delete the "lib/data/z_info.raw" file. # Version stamp (required) V:2.7.5 # Maximum number of feature types M:F:160 # Maximum number of object kinds M:K:596 # Maximum number of artifacts M:A:134 # Maximum number of ego-item types M:E:128 # Maximum number of monster races M:R:892 # Maximum number of vaults M:V:126 # Maximum number of quests M:Q:125 # Maximum number of field types M:U:147 # Maximum size for "fld_list[]" M:D:512 # Maximum number of nodes in the wilderness decision tree M:W:N:250 # Maximum number of wilderness block generation types M:W:T:300 # Maximum number of "places" in the wilderness (towns + quests) M:W:P:60 # Maximum number of active "regions" in dungeon / wilderness M:G:10 # This needs to be larger than STORE_CACHE_AMNT * 24 # Maximum number of objects M:O:3000 # Maximum number of monsters M:M:1024 # # Array sizes (in bytes) for some initialization stuff # # Size of the "fake" array for reading in names of monsters, objects, # artifacts, store-owners, player-races, ... M:N:40960 # Size of the "fake" array for reading in the descriptions of monsters, # vaults, and the player-histories M:T:122880