55 Level(
int index,
unsigned int rows,
unsigned int cols)
Level(int index, unsigned int rows, unsigned int cols)
Constructor: initialize the game level index and size.
Definition: Level.h:55
BlockMatrix mBlockMatrix
Wall blocks configuration.
Definition: Level.h:61
std::string mBackgroundScene
Name of the image or scene to use as background.
Definition: Level.h:67
int mIndex
Level index (identifier)
Definition: Level.h:64
Matrix with the wall blocks of the game.
Definition: BlockMatrix.h:52
BlockMatrix class definition.
Game level: this class stores the initial configuration of a game.
Definition: Level.h:51