Arkanoid Remake  1.0
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CAppApplication interface definition
 CArkanoidRemakeBase class for an implementation of a remake of the old game Arkanoid
 CArkanoidRemakeSdlImplementation of ArkanoidRemake using SDL library
 CBlockMatrixMatrix with the wall blocks of the game
 CBoxObjA box-shaped object
 CBlockWall block
 CDynObjDynamic object with velocity control
 CBallGame ball definition
 CBonusBonus item, dropped when a wall block is hit
 CShipGame ship object definition
 CPlayAreaPlay area definition
 Csdltk::ColorRGBAColor data structure (red, green, blue, alpha=opacity)
 CArkanoidRemakeSdl::ConfigurationGame configuration data structure. It is loaded on startup and saved to disk on exit
 Csdltk::CoordsCoordinates at which the event occurred (see EventData)
 Csdltk::EventDataEvent data structure
 Csdltk::EventFunctorFunctor class for events handling
 CArkanoidRemakeSdl::AppEventFunctorFunctor class for application events
 CLevelGame level: this class stores the initial configuration of a game
 Csdltk::SdlAppSDL application manager
 Csdltk::TimerUtility timer (e.g. for dynamics calculations)
 CVecXyVector with two (double precision) coordinate values