Render(SDL_Surface *surf, int x, int y) (defined in sdltk::Text) | sdltk::Text | |
SetFont(TTF_Font *font) (defined in sdltk::Text) | sdltk::Text | |
SetText(const std::string &text) (defined in sdltk::Text) | sdltk::Text | |
Text(ColorRGBA color=ColorRGBA(255, 255, 255, 255), ColorRGBA shadow_color=ColorRGBA(), int shadow_offset=1) (defined in sdltk::Text) | sdltk::Text |