Arkanoid Remake  1.0
Level.h
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1 /*
2 ArkanoidRemakeSDL
3 a sample of object-oriented game programming with C++.
4 version 1.0, May 2016
5 
6 Copyright (c) 2016 Giovanni Paolo Vigano'
7 
8 The source code of the SDL library used by ArkanoidRemakeSDL can be found here:
9 https://www.libsdl.org/
10 ---
11 ArkanoidRemakeSDL source code is licensed with the same zlib license:
12 (http://www.gzip.org/zlib/zlib_license.html)
13 
14 This software is provided 'as-is', without any express or implied warranty. In
15 no event will the authors be held liable for any damages arising from the use of
16 this software.
17 
18 Permission is granted to anyone to use this software for any purpose, including
19 commercial applications, and to alter it and redistribute it freely, subject to
20 the following restrictions:
21 
22  1. The origin of this software must not be misrepresented; you must not
23  claim that you wrote the original software. If you use this software in a
24  product, an acknowledgment in the product documentation would be appreciated
25  but is not required.
26 
27  2. Altered source versions must be plainly marked as such, and must not be
28  misrepresented as being the original software.
29 
30  3. This notice may not be removed or altered from any source distribution.
31 */
32 
33 
37 
38 #pragma once
39 
40 #ifndef LEVEL_H
41 #define LEVEL_H
42 
43 #include <BlockMatrix.h>
44 
47 
51 class Level
52 {
53 public:
55  Level(int index, unsigned int rows, unsigned int cols)
56  : mIndex(index), mBlockMatrix(rows, cols)
57  {
58  }
59 
62 
64  int mIndex;
65 
67  std::string mBackgroundScene;
68 };
69 
71 
72 #endif//LEVEL_H
73 
Level(int index, unsigned int rows, unsigned int cols)
Constructor: initialize the game level index and size.
Definition: Level.h:55
BlockMatrix mBlockMatrix
Wall blocks configuration.
Definition: Level.h:61
std::string mBackgroundScene
Name of the image or scene to use as background.
Definition: Level.h:67
int mIndex
Level index (identifier)
Definition: Level.h:64
Matrix with the wall blocks of the game.
Definition: BlockMatrix.h:52
BlockMatrix class definition.
Game level: this class stores the initial configuration of a game.
Definition: Level.h:51