Arkanoid Remake  1.0
Ship.h
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1 /*
2 ArkanoidRemakeSDL
3 a sample of object-oriented game programming with C++.
4 version 1.0, May 2016
5 
6 Copyright (c) 2016 Giovanni Paolo Vigano'
7 
8 The source code of the SDL library used by ArkanoidRemakeSDL can be found here:
9 https://www.libsdl.org/
10 ---
11 ArkanoidRemakeSDL source code is licensed with the same zlib license:
12 (http://www.gzip.org/zlib/zlib_license.html)
13 
14 This software is provided 'as-is', without any express or implied warranty. In
15 no event will the authors be held liable for any damages arising from the use of
16 this software.
17 
18 Permission is granted to anyone to use this software for any purpose, including
19 commercial applications, and to alter it and redistribute it freely, subject to
20 the following restrictions:
21 
22  1. The origin of this software must not be misrepresented; you must not
23  claim that you wrote the original software. If you use this software in a
24  product, an acknowledgment in the product documentation would be appreciated
25  but is not required.
26 
27  2. Altered source versions must be plainly marked as such, and must not be
28  misrepresented as being the original software.
29 
30  3. This notice may not be removed or altered from any source distribution.
31 */
32 
33 
37 
38 #pragma once
39 
40 #ifndef SHIP_H
41 #define SHIP_H
42 
43 // we don't include DynObj.h because it is already included by Ball.h
44 
45 #include <Ball.h>
46 
49 
53 class Ship : public DynObj
54 {
55 public:
56  Ship();
57 
59  void DragBall(Ball& ball);
60 
62  void LaunchBall(Ball& ball);
63 };
64 
66 
67 #endif//SHIP_H
68 
Ball class definition.
Game ball definition.
Definition: Ball.h:51
void LaunchBall(Ball &ball)
Launch a ball (when held by this ship)
void DragBall(Ball &ball)
Drag a ball (when held by this ship)
Game ship object definition.
Definition: Ship.h:53
Dynamic object with velocity control.
Definition: DynObj.h:52